Fix HandleCharCreateOpcode

This commit is contained in:
zamalaev 2020-02-17 15:51:38 +00:00 committed by Antz
parent 6efa1c2b0b
commit b5f66f835c
2 changed files with 8 additions and 12 deletions

View file

@ -65,9 +65,9 @@ struct AreaTrigger;
typedef std::deque<Mail*> PlayerMails;
#define PLAYER_MAX_SKILLS 128
#define PLAYER_MAX_DAILY_QUESTS 25
#define PLAYER_EXPLORED_ZONES_SIZE 156
#define PLAYER_MAX_SKILLS 448
#define PLAYER_MAX_DAILY_QUESTS 750
#define PLAYER_EXPLORED_ZONES_SIZE 200
// 2^n internal values, they are never sent to the client
enum PlayerUnderwaterState

View file

@ -209,17 +209,13 @@ void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
void WorldSession::HandleCharCreateOpcode(WorldPacket& recv_data)
{
std::string name;
uint8 race_, class_;
uint8 race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
recv_data >> name;
recv_data >> gender >> hairColor >> outfitId;
recv_data >> race_ >> class_ >> face>> facialHair >> skin >> hairStyle;
recv_data >> race_;
recv_data >> class_;
// extract other data required for player creating
uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
recv_data >> gender >> skin >> face;
recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
uint8 nameLength = recv_data.ReadBits(7);
name = recv_data.ReadString(nameLength);
WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases