[7437] Fixed client visible instance ids for battlegrounds. Patch provided by balrok. Thx.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
balrok 2009-03-10 16:51:37 +01:00 committed by Triply
parent 6a24242cb5
commit b6064c373e
6 changed files with 63 additions and 15 deletions

View file

@ -128,6 +128,7 @@ BattleGround::BattleGround()
m_TypeID = BattleGroundTypeId(0); m_TypeID = BattleGroundTypeId(0);
m_InstanceID = 0; m_InstanceID = 0;
m_Status = STATUS_NONE; m_Status = STATUS_NONE;
m_ClientInstanceID = 0;
m_EndTime = 0; m_EndTime = 0;
m_LastResurrectTime = 0; m_LastResurrectTime = 0;
m_QueueId = QUEUE_ID_MAX_LEVEL_19; m_QueueId = QUEUE_ID_MAX_LEVEL_19;

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@ -298,6 +298,7 @@ class BattleGround
BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; } BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; }
uint32 GetInstanceID() const { return m_InstanceID; } uint32 GetInstanceID() const { return m_InstanceID; }
BattleGroundStatus GetStatus() const { return m_Status; } BattleGroundStatus GetStatus() const { return m_Status; }
uint32 GetClientInstanceID() const { return m_ClientInstanceID; }
uint32 GetStartTime() const { return m_StartTime; } uint32 GetStartTime() const { return m_StartTime; }
uint32 GetEndTime() const { return m_EndTime; } uint32 GetEndTime() const { return m_EndTime; }
uint32 GetLastResurrectTime() const { return m_LastResurrectTime; } uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
@ -328,6 +329,7 @@ class BattleGround
} }
void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; } void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
void SetStatus(BattleGroundStatus Status) { m_Status = Status; } void SetStatus(BattleGroundStatus Status) { m_Status = Status; }
void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; }
void SetStartTime(uint32 Time) { m_StartTime = Time; } void SetStartTime(uint32 Time) { m_StartTime = Time; }
void SetEndTime(uint32 Time) { m_EndTime = Time; } void SetEndTime(uint32 Time) { m_EndTime = Time; }
void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; } void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
@ -526,6 +528,7 @@ class BattleGround
BattleGroundTypeId m_TypeID; BattleGroundTypeId m_TypeID;
uint32 m_InstanceID; //BattleGround Instance's GUID! uint32 m_InstanceID; //BattleGround Instance's GUID!
BattleGroundStatus m_Status; BattleGroundStatus m_Status;
uint32 m_ClientInstanceID; //the instance-id which is sent to the client and without any other internal use
uint32 m_StartTime; uint32 m_StartTime;
uint32 m_EndTime; uint32 m_EndTime;
uint32 m_LastResurrectTime; uint32 m_LastResurrectTime;

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@ -110,9 +110,9 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
return; return;
// get bg instance or bg template if instance not found // get bg instance or bg template if instance not found
BattleGround * bg = 0; BattleGround * bg = NULL;
if(instanceId) if(instanceId)
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId); BattleGround *bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId)))
{ {

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@ -1148,6 +1148,8 @@ void BattleGroundMgr::DeleteAllBattleGrounds()
{ {
BattleGround * bg = itr->second; BattleGround * bg = itr->second;
m_BattleGrounds[i].erase(itr++); m_BattleGrounds[i].erase(itr++);
if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
delete bg; delete bg;
} }
} }
@ -1182,6 +1184,8 @@ void BattleGroundMgr::Update(uint32 diff)
{ {
BattleGround * bg = itr->second; BattleGround * bg = itr->second;
m_BattleGrounds[i].erase(itr); m_BattleGrounds[i].erase(itr);
if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty())
m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID());
delete bg; delete bg;
} }
} }
@ -1237,7 +1241,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
*data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time *data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time
// uint64 in client // uint64 in client
*data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) );
*data << uint32(0); // unknown *data << uint32(bg->GetClientInstanceID());
// alliance/horde for BG and skirmish/rated for Arenas // alliance/horde for BG and skirmish/rated for Arenas
// following displays the minimap-icon 0 = faction icon 1 = arenaicon // following displays the minimap-icon 0 = faction icon 1 = arenaicon
*data << uint8(bg->isArena()); *data << uint8(bg->isArena());
@ -1495,6 +1499,25 @@ void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, BattleGro
plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME));
} }
BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
{
//cause at HandleBattleGroundJoinOpcode the clients sends the instanceid he gets from
//SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id
BattleGround* bg = GetBattleGroundTemplate(bgTypeId);
if( !bg )
return NULL;
if(bg->isArena())
return GetBattleGround(instanceId, bgTypeId);
for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr)
{
if(itr->second->GetClientInstanceID() == instanceId)
return itr->second;
}
return NULL;
}
BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId) BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId)
{ {
//search if needed //search if needed
@ -1519,6 +1542,28 @@ BattleGround * BattleGroundMgr::GetBattleGroundTemplate(BattleGroundTypeId bgTyp
return m_BattleGrounds[bgTypeId].empty() ? NULL : m_BattleGrounds[bgTypeId].begin()->second; return m_BattleGrounds[bgTypeId].empty() ? NULL : m_BattleGrounds[bgTypeId].begin()->second;
} }
uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
{
if( IsArenaType(bgTypeId) )
return 0; //arenas don't have client-instanceids
// we create here an instanceid, which is just for
// displaying this to the client and without any other use..
// the client-instanceIds are unique for each battleground-type
// the instance-id just needs to be as low as possible, beginning with 1
// the following works, because std::set is default ordered with "<"
// the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable
uint32 lastId = 0;
for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();)
{
if( (++lastId) != *itr) //if there is a gap between the ids, we will break..
break;
lastId = *itr;
}
m_ClientBattleGroundIds[bgTypeId][queue_id].insert(lastId + 1);
return lastId + 1;
}
// create a new battleground that will really be used to play // create a new battleground that will really be used to play
BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated) BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated)
{ {
@ -1588,6 +1633,7 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeI
// generate a new instance id // generate a new instance id
bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id
bg->SetClientInstanceID(CreateClientVisibleInstanceId(bgTypeId, queue_id));
// reset the new bg (set status to status_wait_queue from status_none) // reset the new bg (set status to status_wait_queue from status_none)
bg->Reset(); bg->Reset();
@ -1862,16 +1908,11 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint6
uint32 count = 0; uint32 count = 0;
*data << uint32(0x00); // number of bg instances *data << uint32(0x00); // number of bg instances
for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr) uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bgTypeId);
for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();++itr)
{ {
// skip sending battleground template *data << uint32(*itr);
if( itr == m_BattleGrounds[bgTypeId].begin() ) ++count;
continue;
if( PlayerLevel >= itr->second->GetMinLevel() && PlayerLevel <= itr->second->GetMaxLevel() )
{
*data << uint32(itr->second->GetInstanceID());
++count;
}
} }
data->put<uint32>( count_pos , count); data->put<uint32>( count_pos , count);
} }

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@ -193,15 +193,17 @@ class BattleGroundMgr
void InvitePlayer(Player* plr, uint32 bgInstanceGUID, BattleGroundTypeId bgTypeId, uint32 team); void InvitePlayer(Player* plr, uint32 bgInstanceGUID, BattleGroundTypeId bgTypeId, uint32 team);
/* Battlegrounds */ /* Battlegrounds */
BattleGround* GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
BattleGround* GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown BattleGround* GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown
BattleGround * GetBattleGroundTemplate(BattleGroundTypeId bgTypeId); BattleGround* GetBattleGroundTemplate(BattleGroundTypeId bgTypeId);
BattleGround * CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated); BattleGround* CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated);
uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
void AddBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId, BattleGround* BG) { m_BattleGrounds[bgTypeId][InstanceID] = BG; }; void AddBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId, BattleGround* BG) { m_BattleGrounds[bgTypeId][InstanceID] = BG; };
void RemoveBattleGround(uint32 instanceID, BattleGroundTypeId bgTypeId) { m_BattleGrounds[bgTypeId].erase(instanceID); } void RemoveBattleGround(uint32 instanceID, BattleGroundTypeId bgTypeId) { m_BattleGrounds[bgTypeId].erase(instanceID); }
uint32 CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
void CreateInitialBattleGrounds(); void CreateInitialBattleGrounds();
void DeleteAllBattleGrounds(); void DeleteAllBattleGrounds();
@ -245,6 +247,7 @@ class BattleGroundMgr
/* Battlegrounds */ /* Battlegrounds */
BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID]; BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID];
std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_QUEUES]; //the instanceids just visible for the client
uint32 m_NextRatingDiscardUpdate; uint32 m_NextRatingDiscardUpdate;
uint64 m_NextAutoDistributionTime; uint64 m_NextAutoDistributionTime;
uint32 m_AutoDistributionTimeChecker; uint32 m_AutoDistributionTimeChecker;

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7436" #define REVISION_NR "7437"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__