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[9618] More use ObjectGuid in spell/etc code
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parent
21ff192866
commit
b658b25ff8
19 changed files with 117 additions and 122 deletions
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@ -78,20 +78,15 @@ void GameObject::RemoveFromWorld()
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if(IsInWorld())
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{
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// Remove GO from owner
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if(uint64 owner_guid = GetOwnerGUID())
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ObjectGuid owner_guid = GetOwnerGUID();
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if (!owner_guid.IsEmpty())
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{
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if (Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid))
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owner->RemoveGameObject(this,false);
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else
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{
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const char * ownerType = "creature";
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if(IS_PLAYER_GUID(owner_guid))
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ownerType = "player";
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else if(IS_PET_GUID(owner_guid))
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ownerType = "pet";
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sLog.outError("Delete GameObject (GUID: %u Entry: %u SpellId %u LinkedGO %u) that lost references to owner (GUID %u Type '%s') GO list. Crash possible later.",
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GetGUIDLow(), GetGOInfo()->id, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(owner_guid), ownerType);
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sLog.outError("Delete %s with SpellId %u LinkedGO %u that lost references to owner %s GO list. Crash possible later.",
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GetObjectGuid().GetString().c_str(), m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), owner_guid.GetString().c_str());
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}
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}
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@ -164,7 +159,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
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void GameObject::Update(uint32 /*p_time*/)
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{
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if (IS_MO_TRANSPORT(GetGUID()))
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if (GetObjectGuid().IsMOTransport())
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{
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//((Transport*)this)->Update(p_time);
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return;
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@ -1062,7 +1057,7 @@ void GameObject::Use(Unit* user)
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break;
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}
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player->CastedCreatureOrGO(info->id, GetGUID(), 0);
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player->CastedCreatureOrGO(info->id, GetObjectGuid(), 0);
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}
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if (uint32 trapEntry = info->goober.linkedTrapId)
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