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[10698] Compute cell area bounds for active objects in the same way like it done for players
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2 changed files with 3 additions and 3 deletions
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@ -606,8 +606,8 @@ void Map::Update(uint32 time_, uint32 diff)
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// the overloaded operators handle range checking
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// the overloaded operators handle range checking
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// so ther's no need for range checking inside the loop
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// so ther's no need for range checking inside the loop
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CellPair begin_cell(standing_cell), end_cell(standing_cell);
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CellPair begin_cell(standing_cell), end_cell(standing_cell);
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begin_cell << 1; begin_cell -= 1; // upper left
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CellArea area = Cell::CalculateCellArea(obj->GetPositionX(), obj->GetPositionY(), GetVisibilityDistance());
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end_cell >> 1; end_cell += 1; // lower right
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area.ResizeBorders(begin_cell, end_cell);
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for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
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for(uint32 x = begin_cell.x_coord; x <= end_cell.x_coord; ++x)
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{
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10697"
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#define REVISION_NR "10698"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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