From b68b0acb296e85a7de2c4f9a5bfdeb696edad5e0 Mon Sep 17 00:00:00 2001 From: arrai Date: Fri, 5 Dec 2008 13:08:23 +0100 Subject: [PATCH] Fixed loosing almost all auras at first melee attack after login by partially reverting ce8bce685e4571cb8060a5c75d706570f98c28ca --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index bcbe7f93e..8ec5f1e26 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14344,7 +14344,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) remaincharges = spellproto->procCharges; } else - remaincharges = 0; + remaincharges = -1; //do not load single target auras (unless they were cast by the player) if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))