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[7034] Add support 96 bit spell family mask to triggers
Some fix/add data in table (about 100 records) Signed-off-by: DiSlord <dislord@nomail.com>
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7 changed files with 1607 additions and 723 deletions
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@ -4562,6 +4562,15 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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target = this;
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break;
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}
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// Vampiric Touch (generic, used by some boss)
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case 52723:
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case 60501:
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{
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triggered_spell_id = 52724;
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basepoints0 = damage / 2;
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target = this;
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break;
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}
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}
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break;
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}
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