[7269] Use enum type for battleground queue type ids, and related cleanups.

* renamed a variable to make the content of it more clear: type->arenaslot
* renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
  just to make it easier reading the code (cause there existed
  3 different names for this..)
* renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
  again this is just for better understanding
* Renamed [GS]etQueueType and m_Queue_type
* Renamed to [GS]etQueueId and m_QueueId

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
balrok 2009-02-11 18:20:24 +01:00 committed by VladimirMangos
parent 109813be29
commit b75157946c
11 changed files with 90 additions and 87 deletions

View file

@ -368,7 +368,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_bgBattleGroundID = 0;
for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++)
{
m_bgBattleGroundQueueID[j].bgQueueType = 0;
m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
m_bgBattleGroundQueueID[j].invitedToInstance = 0;
}
m_bgTeam = 0;
@ -14180,7 +14180,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
{
uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
uint32 queueSlot = AddBattleGroundQueueId(bgQueueTypeId);
SetBattleGroundId(currentBg->GetInstanceID());