[7269] Use enum type for battleground queue type ids, and related cleanups.

* renamed a variable to make the content of it more clear: type->arenaslot
* renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
  just to make it easier reading the code (cause there existed
  3 different names for this..)
* renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
  again this is just for better understanding
* Renamed [GS]etQueueType and m_Queue_type
* Renamed to [GS]etQueueId and m_QueueId

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
balrok 2009-02-11 18:20:24 +01:00 committed by VladimirMangos
parent 109813be29
commit b75157946c
11 changed files with 90 additions and 87 deletions

View file

@ -309,10 +309,10 @@ void WorldSession::LogoutPlayer(bool Save)
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
if(int32 bgTypeId = _player->GetBattleGroundQueueId(i))
if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i))
{
_player->RemoveBattleGroundQueueId(bgTypeId);
sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true);
_player->RemoveBattleGroundQueueId(bgQueueTypeId);
sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true);
}
}