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[8109] Implement some more PvP aura duration limits.
Thanks for reseach to Alez. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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1498f93e49
commit
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2 changed files with 14 additions and 1 deletions
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@ -2730,6 +2730,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
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// Cheap Shot
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else if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000400))
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return DIMINISHING_CHEAPSHOT_POUNCE;
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// Crippling poison - Limit to 10 seconds in PvP (No SpellFamilyFlags)
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else if (spellproto->SpellIconID == 163)
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_WARLOCK:
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@ -2750,6 +2753,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
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// Pounce
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else if (spellproto->SpellFamilyFlags & UI64LIT(0x00000020000))
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return DIMINISHING_CHEAPSHOT_POUNCE;
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// Faerie Fire
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else if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000400))
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return DIMINISHING_LIMITONLY;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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@ -2819,6 +2825,13 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons
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return 6000;
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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// Faerie Fire - limit to 40 seconds in PvP (3.1)
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if (spellproto->SpellFamilyFlags & UI64LIT(0x00000000400))
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return 40000;
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break;
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}
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default:
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break;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8108"
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#define REVISION_NR "8109"
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#endif // __REVISION_NR_H__
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