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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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29 changed files with 99 additions and 99 deletions
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@ -31,9 +31,8 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
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x = unit.GetPositionX();
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y = unit.GetPositionY();
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z = unit.GetPositionZ();
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uint32 mapid=unit.GetMapId();
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Map const* map = MapManager::Instance().GetBaseMap(mapid);
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Map const* map = unit.GetBaseMap();
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i_nextMove = 1;
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