[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
Ambal 2009-06-16 12:20:11 +04:00 committed by AlexDereka
parent 1187c8698c
commit b76c4c2f3c
29 changed files with 99 additions and 99 deletions

View file

@ -182,8 +182,8 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
CreatureInfo const *cinfo = normalInfo;
if(normalInfo->HeroicEntry)
{
Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId());
if(map && map->IsHeroic())
//we already have valid Map pointer for current creature!
if(GetMap()->IsHeroic())
{
cinfo = objmgr.GetCreatureTemplate(normalInfo->HeroicEntry);
if(!cinfo)