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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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29 changed files with 99 additions and 99 deletions
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@ -60,7 +60,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
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z = owner.GetPositionZ();
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float temp_x, temp_y, angle;
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const Map * _map = MapManager::Instance().GetBaseMap(owner.GetMapId());
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const Map * _map = owner.GetBaseMap();
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//primitive path-finding
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for(uint8 i = 0; i < 18; ++i)
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{
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