[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
Ambal 2009-06-16 12:20:11 +04:00 committed by AlexDereka
parent 1187c8698c
commit b76c4c2f3c
29 changed files with 99 additions and 99 deletions

View file

@ -517,7 +517,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
objmgr.AddCreatureToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
// We use spawn coords to spawn
if(!map->Instanceable() && !map->IsRemovalGrid(data->posX,data->posY))
{
@ -550,7 +550,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
objmgr.AddGameobjectToGrid(*itr, data);
// Spawn if necessary (loaded grids only)
// this base map checked as non-instanced and then only existed
Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if(!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
{