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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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29 changed files with 99 additions and 99 deletions
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@ -2315,7 +2315,7 @@ bool ChatHandler::HandleGoXYCommand(const char* args)
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else
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_player->SaveRecallPosition();
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Map const *map = MapManager::Instance().GetBaseMap(mapid);
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Map const *map = MapManager::Instance().CreateBaseMap(mapid);
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float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
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@ -2408,7 +2408,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
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// update to parent zone if exist (client map show only zones without parents)
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AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
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Map const *map = MapManager::Instance().GetBaseMap(zoneEntry->mapid);
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Map const *map = MapManager::Instance().CreateBaseMap(zoneEntry->mapid);
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if(map->Instanceable())
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{
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@ -2483,7 +2483,7 @@ bool ChatHandler::HandleGoGridCommand(const char* args)
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else
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_player->SaveRecallPosition();
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Map const *map = MapManager::Instance().GetBaseMap(mapid);
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Map const *map = MapManager::Instance().CreateBaseMap(mapid);
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float z = std::max(map->GetHeight(x, y, MAX_HEIGHT), map->GetWaterLevel(x, y));
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_player->TeleportTo(mapid, x, y, z, _player->GetOrientation());
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