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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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29 changed files with 99 additions and 99 deletions
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@ -233,7 +233,7 @@ bool PoolGroup<Creature>::Spawn1Object(uint32 guid)
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objmgr.AddCreatureToGrid(guid, data);
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// Spawn if necessary (loaded grids only)
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Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
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Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
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// We use spawn coords to spawn
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if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
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{
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@ -263,7 +263,7 @@ bool PoolGroup<GameObject>::Spawn1Object(uint32 guid)
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objmgr.AddGameobjectToGrid(guid, data);
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// Spawn if necessary (loaded grids only)
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// this base map checked as non-instanced and then only existed
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Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
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Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
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// We use current coords to unspawn, not spawn coords since creature can have changed grid
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if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
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{
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