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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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29 changed files with 99 additions and 99 deletions
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@ -306,7 +306,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
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if(corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
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{
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// if corpse map have entrance
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if(Map const* entranceMap = MapManager::Instance().GetBaseMap(corpseMapEntry->entrance_map))
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if(Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
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{
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mapid = corpseMapEntry->entrance_map;
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x = corpseMapEntry->entrance_x;
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