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[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.
Signed-off-by: AlexDereka <dereka.alex@gmail.com>
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29 changed files with 99 additions and 99 deletions
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@ -3229,12 +3229,12 @@ bool Unit::isInAccessablePlaceFor(Creature const* c) const
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bool Unit::IsInWater() const
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{
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return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
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return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
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}
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bool Unit::IsUnderWater() const
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{
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return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
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return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
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}
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void Unit::DeMorph()
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