[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
Ambal 2009-06-16 12:20:11 +04:00 committed by AlexDereka
parent 1187c8698c
commit b76c4c2f3c
29 changed files with 99 additions and 99 deletions

View file

@ -3229,12 +3229,12 @@ bool Unit::isInAccessablePlaceFor(Creature const* c) const
bool Unit::IsInWater() const
{
return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
}
bool Unit::IsUnderWater() const
{
return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
}
void Unit::DeMorph()