[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests.

Signed-off-by: AlexDereka <dereka.alex@gmail.com>
This commit is contained in:
Ambal 2009-06-16 12:20:11 +04:00 committed by AlexDereka
parent 1187c8698c
commit b76c4c2f3c
29 changed files with 99 additions and 99 deletions

View file

@ -249,7 +249,7 @@ void FlightPathMovementGenerator::Finalize(Player & player)
player.clearUnitState(UNIT_STAT_IN_FLIGHT);
float x, y, z;
i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z);
i_destinationHolder.GetLocationNow(player.GetBaseMap(), x, y, z);
player.SetPosition(x, y, z, player.GetOrientation());
player.Unmount();