Remove unused include directives pt1

This commit is contained in:
stfx 2017-01-25 10:44:47 +00:00 committed by Antz
parent 66870de6ee
commit b7aaadd165
32 changed files with 10 additions and 70 deletions

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@ -29,6 +29,7 @@
#include "AuctionHouseMgr.h" #include "AuctionHouseMgr.h"
#include "SystemConfig.h" #include "SystemConfig.h"
#include "SQLStorages.h" #include "SQLStorages.h"
#include "World.h"
/** \addtogroup auctionbot /** \addtogroup auctionbot
* @{ * @{

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@ -25,7 +25,6 @@
#ifndef AUCTION_HOUSE_BOT_H #ifndef AUCTION_HOUSE_BOT_H
#define AUCTION_HOUSE_BOT_H #define AUCTION_HOUSE_BOT_H
#include "World.h"
#include "Config/Config.h" #include "Config/Config.h"
#include "AuctionHouseMgr.h" #include "AuctionHouseMgr.h"
#include "SharedDefines.h" #include "SharedDefines.h"

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@ -27,9 +27,7 @@
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "Creature.h" #include "Creature.h"
#include "MapManager.h"
#include "Language.h" #include "Language.h"
#include "SpellAuras.h"
#include "ArenaTeam.h" #include "ArenaTeam.h"
#include "World.h" #include "World.h"
#include "Group.h" #include "Group.h"
@ -37,7 +35,6 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Mail.h" #include "Mail.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Util.h"
#include "Formulas.h" #include "Formulas.h"
#include "GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "Chat.h" #include "Chat.h"

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@ -26,13 +26,10 @@
#include "Player.h" #include "Player.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundAB.h" #include "BattleGroundAB.h"
#include "Creature.h"
#include "GameObject.h" #include "GameObject.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "Language.h" #include "Language.h"
#include "Util.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "MapManager.h"
#include "DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated #include "DBCStores.h" // TODO REMOVE this when graveyard handling for pvp is updated
/// <summary> /// <summary>

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@ -26,7 +26,6 @@
#include "Player.h" #include "Player.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundBE.h" #include "BattleGroundBE.h"
#include "ObjectMgr.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Language.h" #include "Language.h"

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@ -31,8 +31,6 @@
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "Language.h" #include "Language.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Util.h"
#include "MapManager.h"
BattleGroundEY::BattleGroundEY(): m_flagState(), m_towersAlliance(0), m_towersHorde(0), m_honorTicks(0), m_flagRespawnTimer(0), m_resourceUpdateTimer(0), m_felReaverFlagTimer(0) BattleGroundEY::BattleGroundEY(): m_flagState(), m_towersAlliance(0), m_towersHorde(0), m_honorTicks(0), m_flagRespawnTimer(0), m_resourceUpdateTimer(0), m_felReaverFlagTimer(0)
{ {

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@ -31,7 +31,6 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "WorldSession.h" #include "WorldSession.h"
#include "Object.h" #include "Object.h"
#include "Chat.h"
#include "BattleGroundEY.h" #include "BattleGroundEY.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "BattleGroundWS.h" #include "BattleGroundWS.h"

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@ -26,12 +26,10 @@
#define MANGOS_H_BATTLEGROUNDMGR #define MANGOS_H_BATTLEGROUNDMGR
#include "Common.h" #include "Common.h"
#include "Policies/Singleton.h"
#include "Utilities/EventProcessor.h" #include "Utilities/EventProcessor.h"
#include "SharedDefines.h" #include "SharedDefines.h"
#include "DBCEnums.h" #include "DBCEnums.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "ace/Recursive_Thread_Mutex.h"
#include <mutex> #include <mutex>

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@ -26,7 +26,6 @@
#include "Player.h" #include "Player.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundNA.h" #include "BattleGroundNA.h"
#include "ObjectMgr.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Language.h" #include "Language.h"

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@ -26,7 +26,6 @@
#include "Player.h" #include "Player.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundRL.h" #include "BattleGroundRL.h"
#include "ObjectMgr.h"
#include "Language.h" #include "Language.h"
#include "WorldPacket.h" #include "WorldPacket.h"

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@ -26,13 +26,11 @@
#include "Player.h" #include "Player.h"
#include "BattleGround.h" #include "BattleGround.h"
#include "BattleGroundWS.h" #include "BattleGroundWS.h"
#include "Creature.h"
#include "GameObject.h" #include "GameObject.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "BattleGroundMgr.h" #include "BattleGroundMgr.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Language.h" #include "Language.h"
#include "MapManager.h"
BattleGroundWS::BattleGroundWS(): m_ReputationCapture(0), m_HonorWinKills(0), m_HonorEndKills(0), m_EndTimer(0), m_LastCapturedFlagTeam() BattleGroundWS::BattleGroundWS(): m_ReputationCapture(0), m_HonorWinKills(0), m_HonorEndKills(0), m_EndTimer(0), m_LastCapturedFlagTeam()
{ {

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@ -23,12 +23,10 @@
*/ */
#include "ConfusedMovementGenerator.h" #include "ConfusedMovementGenerator.h"
#include "MapManager.h"
#include "Creature.h" #include "Creature.h"
#include "Player.h" #include "Player.h"
#include "movement/MoveSplineInit.h" #include "movement/MoveSplineInit.h"
#include "movement/MoveSpline.h" #include "movement/MoveSpline.h"
#include "PathFinder.h"
template<class T> template<class T>
void ConfusedMovementGenerator<T>::Initialize(T& unit) void ConfusedMovementGenerator<T>::Initialize(T& unit)

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@ -25,16 +25,12 @@
#include "AggressorAI.h" #include "AggressorAI.h"
#include "Errors.h" #include "Errors.h"
#include "Creature.h" #include "Creature.h"
#include "SharedDefines.h"
#include "VMapFactory.h"
#include "World.h" #include "World.h"
#include "DBCStores.h" #include "DBCStores.h"
#include "Map.h" #include "Map.h"
#include "Log.h"
#include <list> int AggressorAI::Permissible(const Creature* creature)
int
AggressorAI::Permissible(const Creature* creature)
{ {
// have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight // have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight
if (!creature->IsCivilian() && !creature->IsNeutralToAll()) if (!creature->IsCivilian() && !creature->IsNeutralToAll())
@ -47,8 +43,7 @@ AggressorAI::AggressorAI(Creature* c) : CreatureAI(c), i_state(STATE_NORMAL), i_
{ {
} }
void void AggressorAI::MoveInLineOfSight(Unit* u)
AggressorAI::MoveInLineOfSight(Unit* u)
{ {
// Ignore Z for flying creatures // Ignore Z for flying creatures
if (!m_creature->CanFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE) if (!m_creature->CanFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE)
@ -125,8 +120,7 @@ void AggressorAI::EnterEvadeMode()
m_creature->SetLootRecipient(NULL); m_creature->SetLootRecipient(NULL);
} }
void void AggressorAI::UpdateAI(const uint32 /*diff*/)
AggressorAI::UpdateAI(const uint32 /*diff*/)
{ {
// update i_victimGuid if m_creature->getVictim() !=0 and changed // update i_victimGuid if m_creature->getVictim() !=0 and changed
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
@ -137,15 +131,13 @@ AggressorAI::UpdateAI(const uint32 /*diff*/)
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
bool bool AggressorAI::IsVisible(Unit* pl) const
AggressorAI::IsVisible(Unit* pl) const
{ {
return m_creature->IsWithinDist(pl, sWorld.getConfig(CONFIG_FLOAT_SIGHT_MONSTER)) return m_creature->IsWithinDist(pl, sWorld.getConfig(CONFIG_FLOAT_SIGHT_MONSTER))
&& pl->IsVisibleForOrDetect(m_creature, m_creature, true); && pl->IsVisibleForOrDetect(m_creature, m_creature, true);
} }
void void AggressorAI::AttackStart(Unit* u)
AggressorAI::AttackStart(Unit* u)
{ {
if (!u || !m_creature->CanAttackByItself()) if (!u || !m_creature->CanAttackByItself())
return; return;

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@ -26,8 +26,6 @@
#define _AUCTION_HOUSE_MGR_H #define _AUCTION_HOUSE_MGR_H
#include "Common.h" #include "Common.h"
#include "SharedDefines.h"
#include "Policies/Singleton.h"
#include "DBCStructure.h" #include "DBCStructure.h"
class Item; class Item;

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@ -25,7 +25,6 @@
#include "Bag.h" #include "Bag.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Database/DatabaseEnv.h" #include "Database/DatabaseEnv.h"
#include "Log.h"
#include "UpdateData.h" #include "UpdateData.h"
Bag::Bag(): Item() Bag::Bag(): Item()

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@ -23,7 +23,6 @@
*/ */
#include "Calendar.h" #include "Calendar.h"
#include "Guild.h"
#include "Mail.h" #include "Mail.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "ProgressBar.h" #include "ProgressBar.h"

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@ -25,10 +25,8 @@
#ifndef MANGOS_CALENDAR_H #ifndef MANGOS_CALENDAR_H
#define MANGOS_CALENDAR_H #define MANGOS_CALENDAR_H
#include "Policies/Singleton.h"
#include "Common.h" #include "Common.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "SharedDefines.h"
enum CalendarEventType enum CalendarEventType
{ {
@ -234,7 +232,7 @@ class CalendarMgr
CalendarEvent* AddEvent(ObjectGuid const& guid, std::string title, std::string description, uint32 type, uint32 repeatable, uint32 maxInvites, CalendarEvent* AddEvent(ObjectGuid const& guid, std::string title, std::string description, uint32 type, uint32 repeatable, uint32 maxInvites,
int32 dungeonId, time_t eventTime, time_t unkTime, uint32 flags); int32 dungeonId, time_t eventTime, time_t unkTime, uint32 flags);
CalendarInvite* AddInvite(CalendarEvent* event, ObjectGuid const& senderGuid, ObjectGuid const& inviteeGuid, CalendarInviteStatus status, CalendarModerationRank rank, const std::string& text, time_t statusTime); CalendarInvite* AddInvite(CalendarEvent* event, ObjectGuid const& senderGuid, ObjectGuid const& inviteeGuid, CalendarInviteStatus status, CalendarModerationRank rank, const std::string& text, time_t statusTime);
void RemoveEvent(uint64 eventId, Player* remover); void RemoveEvent(uint64 eventId, Player* remover);

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@ -24,12 +24,9 @@
#include "Corpse.h" #include "Corpse.h"
#include "Player.h" #include "Player.h"
#include "UpdateMask.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "Database/DatabaseEnv.h" #include "Database/DatabaseEnv.h"
#include "Opcodes.h"
#include "GossipDef.h"
#include "World.h" #include "World.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"

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@ -31,7 +31,6 @@
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "SQLStorages.h" #include "SQLStorages.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "QuestDef.h"
#include "GossipDef.h" #include "GossipDef.h"
#include "Player.h" #include "Player.h"
#include "GameEventMgr.h" #include "GameEventMgr.h"
@ -42,8 +41,6 @@
#include "MapManager.h" #include "MapManager.h"
#include "CreatureAI.h" #include "CreatureAI.h"
#include "CreatureAISelector.h" #include "CreatureAISelector.h"
#include "Formulas.h"
#include "WaypointMovementGenerator.h"
#include "InstanceData.h" #include "InstanceData.h"
#include "MapPersistentStateMgr.h" #include "MapPersistentStateMgr.h"
#include "BattleGround/BattleGroundMgr.h" #include "BattleGround/BattleGroundMgr.h"

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@ -27,12 +27,9 @@
#include "Common.h" #include "Common.h"
#include "Unit.h" #include "Unit.h"
#include "UpdateMask.h"
#include "ItemPrototype.h"
#include "SharedDefines.h" #include "SharedDefines.h"
#include "LootMgr.h" #include "LootMgr.h"
#include "DBCEnums.h" #include "DBCEnums.h"
#include "Database/DatabaseEnv.h"
#include "Cell.h" #include "Cell.h"
#include <list> #include <list>

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@ -25,10 +25,7 @@
#ifndef MANGOS_CREATUREAI_H #ifndef MANGOS_CREATUREAI_H
#define MANGOS_CREATUREAI_H #define MANGOS_CREATUREAI_H
#include "Common.h" #include "SharedDefines.h"
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h" #include "Dynamic/FactoryHolder.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"

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@ -30,6 +30,7 @@
#include "MovementGenerator.h" #include "MovementGenerator.h"
#include "ScriptMgr.h" #include "ScriptMgr.h"
#include "Pet.h" #include "Pet.h"
#include "Log.h"
INSTANTIATE_SINGLETON_1(CreatureAIRegistry); INSTANTIATE_SINGLETON_1(CreatureAIRegistry);
INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry);

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@ -26,8 +26,6 @@
#define _ACCMGR_H #define _ACCMGR_H
#include "Common.h" #include "Common.h"
#include "Policies/Singleton.h"
#include <string>
enum AccountOpResult enum AccountOpResult
{ {

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@ -25,7 +25,6 @@
#include "WorldSession.h" #include "WorldSession.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Log.h" #include "Log.h"
#include "Database/DatabaseEnv.h"
#include "Player.h" #include "Player.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "ArenaTeam.h" #include "ArenaTeam.h"

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@ -30,7 +30,6 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "Player.h" #include "Player.h"
#include "UpdateMask.h"
#include "AuctionHouseMgr.h" #include "AuctionHouseMgr.h"
#include "Mail.h" #include "Mail.h"
#include "Util.h" #include "Util.h"

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@ -25,10 +25,8 @@
#ifndef MANGOS_CELL_H #ifndef MANGOS_CELL_H
#define MANGOS_CELL_H #define MANGOS_CELL_H
#include "GameSystem/TypeContainer.h"
#include "GameSystem/TypeContainerVisitor.h" #include "GameSystem/TypeContainerVisitor.h"
#include "GridDefines.h" #include "GridDefines.h"
#include <cmath>
class Map; class Map;
class WorldObject; class WorldObject;

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@ -28,12 +28,9 @@
#include "Common.h" #include "Common.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "Opcodes.h"
#include "Player.h" #include "Player.h"
#include <list>
#include <map> #include <map>
#include <string>
enum ChatNotify enum ChatNotify
{ {

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@ -26,10 +26,8 @@
#include "Common.h" #include "Common.h"
#include "Channel.h" #include "Channel.h"
#include "Policies/Singleton.h"
#include <map> #include <map>
#include <string>
class ChannelMgr class ChannelMgr
{ {

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@ -34,15 +34,12 @@
#include "Player.h" #include "Player.h"
#include "Guild.h" #include "Guild.h"
#include "GuildMgr.h" #include "GuildMgr.h"
#include "UpdateMask.h"
#include "Auth/md5.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "Group.h" #include "Group.h"
#include "Database/DatabaseImpl.h" #include "Database/DatabaseImpl.h"
#include "PlayerDump.h" #include "PlayerDump.h"
#include "SocialMgr.h" #include "SocialMgr.h"
#include "Util.h" #include "Util.h"
#include "ArenaTeam.h"
#include "Language.h" #include "Language.h"
#include "SpellMgr.h" #include "SpellMgr.h"
#include "Calendar.h" #include "Calendar.h"

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@ -33,7 +33,6 @@
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "Player.h" #include "Player.h"
#include "UpdateMask.h"
#include "GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "CellImpl.h" #include "CellImpl.h"
#include "AccountMgr.h" #include "AccountMgr.h"

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@ -30,7 +30,6 @@
#include "Opcodes.h" #include "Opcodes.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Chat.h" #include "Chat.h"
#include "Database/DatabaseEnv.h"
#include "ChannelMgr.h" #include "ChannelMgr.h"
#include "Group.h" #include "Group.h"
#include "Guild.h" #include "Guild.h"

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@ -26,7 +26,6 @@
#include "Log.h" #include "Log.h"
#include "WorldPacket.h" #include "WorldPacket.h"
#include "WorldSession.h" #include "WorldSession.h"
#include "CreatureAI.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "Player.h" #include "Player.h"