[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state.

Also related cleanup code in field cases and player Player::SetSheath.
This commit is contained in:
VladimirMangos 2009-05-29 01:00:29 +04:00
parent 2fc277fdb6
commit b83f32fc19
10 changed files with 38 additions and 10 deletions

View file

@ -256,7 +256,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
m_regenHealth = GetCreatureInfo()->RegenHealth;
// creatures always have melee weapon ready if any
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
SetSheath(SHEATH_STATE_MELEE);
SelectLevel(GetCreatureInfo());
if (team == HORDE)