[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state.

Also related cleanup code in field cases and player Player::SetSheath.
This commit is contained in:
VladimirMangos 2009-05-29 01:00:29 +04:00
parent 2fc277fdb6
commit b83f32fc19
10 changed files with 38 additions and 10 deletions

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@ -81,7 +81,13 @@ void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
//sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed ); //sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed );
GetPlayer()->SetSheath(sheathed); if(sheathed >= MAX_SHEATH_STATE)
{
sLog.outError("Unknown sheath state %u ??",sheathed);
return;
}
GetPlayer()->SetSheath(SheathState(sheathed));
} }
void WorldSession::SendAttackStop(Unit const* enemy) void WorldSession::SendAttackStop(Unit const* enemy)

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@ -256,7 +256,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
m_regenHealth = GetCreatureInfo()->RegenHealth; m_regenHealth = GetCreatureInfo()->RegenHealth;
// creatures always have melee weapon ready if any // creatures always have melee weapon ready if any
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); SetSheath(SHEATH_STATE_MELEE);
SelectLevel(GetCreatureInfo()); SelectLevel(GetCreatureInfo());
if (team == HORDE) if (team == HORDE)

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@ -783,6 +783,11 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap()); cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap());
break; break;
} }
case ACTION_T_SET_SHEATH:
{
m_creature->SetSheath(SheathState(action.set_sheath.sheath));
break;
}
} }
} }

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@ -102,7 +102,7 @@ enum EventAI_ActionType
ACTION_T_DIE = 37, // No Params ACTION_T_DIE = 37, // No Params
ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
ACTION_T_CALL_FOR_HELP = 39, // Radius ACTION_T_CALL_FOR_HELP = 39, // Radius
ACTION_T_SET_SHEATH = 40, // Sheath (0-passive,1-melee,2-ranged)
ACTION_T_END, ACTION_T_END,
}; };
@ -364,6 +364,11 @@ struct CreatureEventAI_Action
{ {
uint32 radius; uint32 radius;
} call_for_help; } call_for_help;
// ACTION_T_SET_SHEATH = 40
struct
{
uint32 sheath;
} set_sheath;
// RAW // RAW
struct struct
{ {

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@ -641,6 +641,13 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId)) if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId); sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
break; break;
case ACTION_T_SET_SHEATH:
if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath);
action.set_sheath.sheath = SHEATH_STATE_UNARMED;
}
break;
case ACTION_T_EVADE: //No Params case ACTION_T_EVADE: //No Params
case ACTION_T_FLEE_FOR_ASSIST: //No Params case ACTION_T_FLEE_FOR_ASSIST: //No Params
case ACTION_T_DIE: //No Params case ACTION_T_DIE: //No Params

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@ -197,7 +197,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
break; break;
case HUNTER_PET: case HUNTER_PET:
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); SetSheath(SHEATH_STATE_MELEE);
SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED); SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
@ -783,7 +783,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
if(cinfo->type == CREATURE_TYPE_BEAST) if(cinfo->type == CREATURE_TYPE_BEAST)
{ {
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); SetSheath(SHEATH_STATE_MELEE);
SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED)); SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED));
} }
@ -1756,7 +1756,7 @@ bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint3
if(!InitEntry(Entry)) if(!InitEntry(Entry))
return false; return false;
SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); SetSheath(SHEATH_STATE_MELEE);
if(getPetType() == MINI_PET) // always non-attackable if(getPetType() == MINI_PET) // always non-attackable
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

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@ -7913,7 +7913,7 @@ void Player::SetVirtualItemSlot( uint8 i, Item* item)
} }
} }
void Player::SetSheath( uint32 sheathed ) void Player::SetSheath( SheathState sheathed )
{ {
switch (sheathed) switch (sheathed)
{ {
@ -7939,7 +7939,7 @@ void Player::SetSheath( uint32 sheathed )
SetVirtualItemSlot(2,NULL); SetVirtualItemSlot(2,NULL);
break; break;
} }
SetByteValue(UNIT_FIELD_BYTES_2, 0, sheathed); // this must visualize Sheath changing for other players... Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
} }
uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const

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@ -963,7 +963,7 @@ class MANGOS_DLL_SPEC Player : public Unit
/*********************************************************/ /*********************************************************/
void SetVirtualItemSlot( uint8 i, Item* item); void SetVirtualItemSlot( uint8 i, Item* item);
void SetSheath( uint32 sheathed ); void SetSheath( SheathState sheathed ); // overwrite Unit version
uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const; uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const; uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
Item* GetItemByGuid( uint64 guid ) const; Item* GetItemByGuid( uint64 guid ) const;

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@ -191,6 +191,8 @@ enum SheathState
SHEATH_STATE_RANGED = 2 // prepared ranged weapon SHEATH_STATE_RANGED = 2 // prepared ranged weapon
}; };
#define MAX_SHEATH_STATE 3
// byte (1 from 0..3) of UNIT_FIELD_BYTES_2 // byte (1 from 0..3) of UNIT_FIELD_BYTES_2
enum UnitBytes2_Flags enum UnitBytes2_Flags
{ {
@ -918,6 +920,9 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply); void ApplyAttackTimePercentMod(WeaponAttackType att,float val, bool apply);
void ApplyCastTimePercentMod(float val, bool apply); void ApplyCastTimePercentMod(float val, bool apply);
SheathState GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2, 0)); }
virtual void SetSheath( SheathState sheathed ) { SetByteValue(UNIT_FIELD_BYTES_2, 0, sheathed); }
// faction template id // faction template id
uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); } uint32 getFaction() const { return GetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE); }
void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction ); } void setFaction(uint32 faction) { SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction ); }

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7904" #define REVISION_NR "7905"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__