[10116] Remove some wrongly initialized fields for dynamic object.

This will correct visual appearance of spells like for example id 26573.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-06-28 12:55:09 +02:00
parent 1713caae17
commit b8540cf04d
3 changed files with 10 additions and 10 deletions

View file

@ -73,11 +73,11 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellE
SetEntry(spellId);
SetObjectScale(DEFAULT_OBJECT_SCALE);
SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() );
SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 );
SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId );
SetFloatValue( DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value( DYNAMICOBJECT_CASTTIME, getMSTime() ); // new 2.4.0
SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
SetUInt32Value(DYNAMICOBJECT_BYTES, 0x00000001);
SetUInt32Value(DYNAMICOBJECT_SPELLID, spellId);
SetFloatValue(DYNAMICOBJECT_RADIUS, radius);
SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime()); // new 2.4.0
m_aliveDuration = duration;
m_radius = radius;