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[10116] Remove some wrongly initialized fields for dynamic object.
This will correct visual appearance of spells like for example id 26573. Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
1713caae17
commit
b8540cf04d
3 changed files with 10 additions and 10 deletions
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@ -3446,9 +3446,7 @@ void Spell::EffectPersistentAA(SpellEffectIndex eff_idx)
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delete dynObj;
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return;
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}
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dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
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dynObj->SetUInt32Value(GAMEOBJECT_DISPLAYID, 368003);
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dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x01eeeeee);
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m_caster->AddDynObject(dynObj);
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m_caster->GetMap()->Add(dynObj);
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}
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@ -4240,8 +4238,10 @@ void Spell::EffectAddFarsight(SpellEffectIndex eff_idx)
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delete dynObj;
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return;
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}
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dynObj->SetUInt32Value(OBJECT_FIELD_TYPE, 65);
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// DYNAMICOBJECT_BYTES is appareltly different from the default bytes set in ::Create
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dynObj->SetUInt32Value(DYNAMICOBJECT_BYTES, 0x80000002);
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m_caster->AddDynObject(dynObj);
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m_caster->GetMap()->Add(dynObj);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10115"
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#define REVISION_NR "10116"
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#endif // __REVISION_NR_H__
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