Movement packets cleanup.

This commit is contained in:
tomrus88 2010-02-01 17:02:00 +03:00
parent 60f8b3874d
commit b85417df73
16 changed files with 436 additions and 485 deletions

View file

@ -267,7 +267,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
if( GetPlayer()->isInCombat() || //...is in combat
GetPlayer()->duel || //...is in Duel
//...is jumping ...is falling
GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING)))
GetPlayer()->m_movementInfo.HasMovementFlag(MovementFlags(MOVEFLAG_JUMPING | MOVEFLAG_FALLING)))
{
WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
data << (uint8)0xC;
@ -1523,9 +1523,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
recv_data.read_skip<uint32>(); // unk
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recv_data, &movementInfo);
MovementInfo movementInfo(recv_data);
recv_data.read_skip<float>(); // unk2