Movement packets cleanup.

This commit is contained in:
tomrus88 2010-02-01 17:02:00 +03:00
parent 60f8b3874d
commit b85417df73
16 changed files with 436 additions and 485 deletions

View file

@ -2890,7 +2890,7 @@ void Spell::update(uint32 difftime)
// check if the player caster has moved before the spell finished
if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
(m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
(m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)))
(m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLING)))
{
// always cancel for channeled spells
if( m_spellState == SPELL_STATE_CASTING )
@ -2922,7 +2922,7 @@ void Spell::update(uint32 difftime)
if( m_caster->GetTypeId() == TYPEID_PLAYER )
{
// check if player has jumped before the channeling finished
if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING))
if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_JUMPING))
cancel();
// check for incapacitating player states
@ -4026,7 +4026,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
{
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
(IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
return SPELL_FAILED_MOVING;
}