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[10874] Update ACE to v5.8.3
(based on zergtmn's repo commit 3a8c259) (based on zergtmn's repo commit 946c1a8) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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343 changed files with 3060 additions and 7431 deletions
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@ -4,7 +4,7 @@
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/**
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* @file CORBA_macros.h
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*
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* $Id: CORBA_macros.h 91285 2010-08-05 08:29:30Z johnnyw $
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* $Id: CORBA_macros.h 91626 2010-09-07 10:59:20Z johnnyw $
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*
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* Writing code that is portable between platforms with or without
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* native C++ exceptions is hard. The following macros offer some
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@ -43,369 +43,6 @@
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# define ACE_del_bad_alloc
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#endif
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#if !defined (ACE_LACKS_DEPRECATED_MACROS)
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// If you wish to you use these macros for emulating exceptions on
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// platforms which lack native exception support, you need to do the
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// following:
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// 1. Define a class Exception. You can name it as you please. This class
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// should be at the root of the inheritance hierarchy of all the
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// exceptions used in your application. It should define at a minimum
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// the following pure virtual methods:
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// a) _downcast () - Which allows narrowing of the base exception type to a
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// derived type.
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// b) _raise() - Which throws an exception of type Exception.
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//
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// Classes which derive from these should implement these operations.
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//
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// 2. Define a class Environment. You can name it as you please. This class
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// is an exception holder. This class is always on the stack. It should
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// support at a minimum the following methods:
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// a) exception() - Which returns the Exception held in the current
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// Environment.
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// b) exception (Exception* foo) - Which replaces/sets the Exception
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// held in the current Environment with foo.
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// b) clear() - Which resets a particular instance of Environment.
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// c) A copy constructor and an assignment operator.
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//
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// Note that the above description assumes that you use the following
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// macros only within a particular domain. For example, if your
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// application has to interoperate across domains, then you need to define
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// an exception adapter to translate exceptions from one domain to
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// exceptions in the other. Please refer to Stroustrup's book on how to do
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// this. If your use case is this complex, you would be better off with
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// going with native exceptions rather than emulated exceptions, though
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// the macros should still work if you defined your adapter class as
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// ACE_EXCEPTION_TYPE.
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// The following macros assume that an environment variable is passed
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// in/out of each function that can throw an exception. The type of the
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// environment variable is defined by ACE_ENV_TYPE.
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#if !defined (ACE_ENV_TYPE)
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# define ACE_ENV_TYPE CORBA::Environment
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#endif /* ACE_ENV_TYPE */
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// The name of the variable is defined by ACE_TRY_ENV. Below is the name
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// that we use by default. If you wish to change it you can redefine
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// ACE_TRY_ENV to change the default name. Also ACE_ADOPT_ENV allows the
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// use of non-standard name within a scope.
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#if !defined (ACE_TRY_ENV)
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# define ACE_TRY_ENV _ACE_CORBA_Environment_variable
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#endif /* ACE_TRY_ENV */
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// The base type of Exception from which all the other exception types are
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// derived. You can set this to any type as you please. By default, it is
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// set to CORBA::Exception.
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#if !defined (ACE_EXCEPTION_TYPE)
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# define ACE_EXCEPTION_TYPE CORBA::Exception
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#endif /* ACE_EXCEPTION_TYPE */
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// This method is used to get the default value of the Environment
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// variable. In the case of TAO, this variable is part of the TSS ORB
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// resources and the method TAO_default_environment() returns the
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// Environment variable.
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#if !defined (ACE_DEFAULT_GET_ENV_METHOD)
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# define ACE_DEFAULT_GET_ENV_METHOD TAO_default_environment
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#endif /* ACE_DEFAULT_GET_ENV_METHOD */
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// This is the exception caught by ACE_CATCHANY.
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#if !defined (ACE_ANY_EXCEPTION)
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# define ACE_ANY_EXCEPTION ex
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#endif /* ACE_ANY_EXCEPTION */
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// Declare a new environment variable on the stack. The type of the
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// environment variable is determined by ACE_ENV_TYPE.
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#if defined (ACE_USES_NATIVE_EXCEPTIONS)
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// Don't instantiate an emulated exception environment at all when
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// using native C++ exception support. It won't be used.
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# define ACE_DECLARE_NEW_ENV
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#else
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# define ACE_DECLARE_NEW_ENV \
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ACE_ENV_TYPE ACE_TRY_ENV
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#endif /* ACE_USES_NATIVE_EXCEPTIONS */
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// Provided for backward compatibility purposes. Don't use it in new code.
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// Use the definition above along with defining ACE_ENV_TYPE.
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#if defined (ACE_ENV_POLLUTE_NAMES)
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# define ACE_DECLARE_NEW_CORBA_ENV ACE_DECLARE_NEW_ENV
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#endif /* ACE_ENV_POLLUTE_NAMES */
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#if defined (ACE_USES_NATIVE_EXCEPTIONS)
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// -----------------------------------------------------------------
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// Provided for backward compatibility purposes. Don't use it in new code.
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#if defined (ACE_ENV_POLLUTE_NAMES)
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# define ACE_ADOPT_CORBA_ENV(ENV)
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#endif /* ACE_ENV_POLLUTE_NAMES */
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#define ACE_ADOPT_ENV (ENV)
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// No need to check. Native exceptions handle the control flow
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// automatically when an exception occurs.
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# define ACE_CHECK
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// Used when the function requires a return value.
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# define ACE_CHECK_RETURN(RETV)
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// ACE_THROW_INT should not be used by the user.
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# define ACE_THROW_INT(EXCEPTION) \
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throw EXCEPTION
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// Throwing an exception is easy. These two macros should _NOT_ be
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// used within try blocks.
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# define ACE_THROW(EXCEPTION) \
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throw EXCEPTION
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// Throwing an exception when the function requires a return value.
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# define ACE_THROW_RETURN(EXCEPTION,RETV) \
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throw EXCEPTION
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// For compilers with native exceptions, we can simply use try to try. ;-)
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// do {} while (0) is required to avoid compilation warnings.
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# define ACE_TRY \
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do \
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{ \
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try \
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{
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# define ACE_TRY_NEW_ENV \
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do \
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{ \
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try \
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{
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# define ACE_TRY_EX(LABEL) \
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do \
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{ \
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try \
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{
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// No need to check for exceptions within try block for compilers with
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// native exceptions.
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# define ACE_TRY_CHECK
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# define ACE_TRY_CHECK_EX(LABEL)
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// Likewise, throwing exceptions within try blocks is easy.
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# define ACE_TRY_THROW(EXCEPTION) throw EXCEPTION
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# define ACE_TRY_THROW_EX(EXCEPTION,LABEL) throw EXCEPTION
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// Same thing for catch.
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# define ACE_CATCH(EXCEPTION,VAR) \
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} \
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catch (EXCEPTION & VAR) \
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{ \
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ACE_UNUSED_ARG (VAR);
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# define ACE_CATCHANY \
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ACE_CATCH(ACE_EXCEPTION_TYPE, ACE_ANY_EXCEPTION)
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# define ACE_CATCHALL \
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} \
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catch (...) \
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{
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# if defined (ACE_HAS_DEPRECATED_ACE_RETHROW)
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# define ACE_RETHROW throw
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# endif /* ACE_HAS_DEPRECATED_ACE_RETHROW */
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// Rethrowing the exception from catch blocks.
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# define ACE_RE_THROW throw
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# define ACE_RE_THROW_EX(LABEL) throw
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// Close the catch block.
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# define ACE_ENDTRY \
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} \
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} while (0)
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#else /* ! ACE_USES_NATIVE_EXCEPTIONS */
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// -----------------------------------------------------------------
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// When handling compilers without native exceptions, things get a bit
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// hairy. Exceptions are simulated using ACE_ENV_TYPE. The trick here is to
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// make sure the flow-of-control can simulate the case when native
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// exceptions occur...
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#if defined (ACE_ENV_POLLUTE_NAMES)
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# define ACE_ADOPT_CORBA_ENV(ENV) ACE_ENV_TYPE &ACE_TRY_ENV = ENV
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#endif /* ACE_ENV_POLLUTE_NAMES */
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# define ACE_ADOPT_ENV(ENV) ACE_ENV_TYPE &ACE_TRY_ENV = ENV
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// Follow every statement that could throw exceptions with ACE_CHECK or
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// ACE_CHECK_RETURN. These two macros should _NOT_ be used within try
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// blocks. Use ACE_TRY_CHECK or ACE_TRY_CHECK_EX instead.
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# define ACE_CHECK \
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if (ACE_TRY_ENV . exception () != 0) \
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return
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// When function requires a return value
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# define ACE_CHECK_RETURN(RETV) \
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if (ACE_TRY_ENV . exception () != 0) \
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return RETV
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// ACE_THROW_INT should not be used by the user.
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# define ACE_THROW_INT(EXCEPTION) ACE_TRY_ENV.exception (new EXCEPTION)
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// Throwing exceptions will inevitably cause a return from the current
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// function. These two macros should _NOT_ be used within try blocks. Use
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// ACE_TRY_THROW or ACE_TRY_THROW_EX instead.
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# define ACE_THROW(EXCEPTION) \
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do \
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{ \
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ACE_TRY_ENV.exception (new EXCEPTION); \
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return; \
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} while (0)
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# define ACE_THROW_RETURN(EXCEPTION,RETV) \
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do \
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{ \
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ACE_TRY_ENV.exception (new EXCEPTION); \
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return RETV; \
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} while (0)
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// ACE_TRY sets up flags to control program flow. ACE_TRY_FLAG acts like a
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// one-shot flip-flop. When an exception occurs (detected using
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// ACE_TRY_CHECK,) ACE_TRY_FLAG will be reset and the control goes back
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// into ACE_TRY_LABEL. Since ACE_TRY_FLAG is reset, the try block won't get
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// executed again and the control proceeds to the following catch blocks.
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// ACE_EXCEPTION_NOT_CAUGHT flag is used to prevent catching an exception
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// twice. This macro assumes there's already an ACE_ENV_TYPE variable
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// ACE_TRY_ENV defined (which should be the case normally)
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# define ACE_TRY \
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do { \
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int ACE_TRY_FLAG = 1; \
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int ACE_EXCEPTION_NOT_CAUGHT = 1; \
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ACE_TRY_LABEL: \
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if (ACE_TRY_FLAG) \
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do {
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// ACE_TRY_NEW_ENV functions like the macro ACE_TRY but defines a new
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// ACE_ENV_TYPE variable ACE_TRY_ENV. It is most often used in the outer
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// most function where no ACE_TRY_ENV is available.
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# define ACE_TRY_NEW_ENV \
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do { \
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ACE_DECLARE_NEW_ENV;\
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int ACE_TRY_FLAG = 1; \
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int ACE_EXCEPTION_NOT_CAUGHT = 1; \
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ACE_TRY_LABEL: \
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if (ACE_TRY_FLAG) \
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do {
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// ACE_TRY_EX works exactly like ACE_TRY macro except the label used in the
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// try block is customizable to avoid name clashing. It should be used when
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// nested try blocks or multiple try blocks are required, in the same
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// function.
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# define ACE_TRY_EX(LABEL) \
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do { \
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int ACE_TRY_FLAG = 1; \
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int ACE_EXCEPTION_NOT_CAUGHT = 1; \
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ACE_TRY_LABEL ## LABEL: \
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if (ACE_TRY_FLAG) \
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do {
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// Check for exceptions within try blocks.
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# define ACE_TRY_CHECK \
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{ \
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if (ACE_TRY_ENV.exception () != 0) \
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{ \
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ACE_TRY_FLAG = 0; \
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goto ACE_TRY_LABEL; \
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} \
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}
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// Checking exception within EX try blocks.
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# define ACE_TRY_CHECK_EX(LABEL) \
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{ \
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if (ACE_TRY_ENV.exception () != 0) \
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{ \
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ACE_TRY_FLAG = 0; \
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goto ACE_TRY_LABEL ## LABEL; \
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} \
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}
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// Throwing exception within TRY blocks.
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# define ACE_TRY_THROW(EXCEPTION) \
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{ \
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ACE_TRY_ENV.exception (new EXCEPTION); \
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ACE_TRY_FLAG = 0; \
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goto ACE_TRY_LABEL; \
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}
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# define ACE_TRY_THROW_EX(EXCEPTION,LABEL) \
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{ \
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ACE_TRY_ENV.exception (new EXCEPTION); \
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ACE_TRY_FLAG = 0; \
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goto ACE_TRY_LABEL ## LABEL; \
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}
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// When exceptions occur or try block finishes execution without exception,
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// control will continue in the catch block. This macro first checks if
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// there's any uncaught exception left. If all the conditions are met, we
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// have caught an exception. It then resets ACE_EXCEPTION_NOT_CAUGHT to
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// prevent subsequent catch blocks from catching the same exception again,
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// and extracts out the underlying exception in ACE_TRY_ENV. We also make a
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// copy of ACE_TRY_ENV in ACE_CAUGHT_ENV, in case we want to rethrow the
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// exception. ACE_TRY_ENV is cleared out after the exception is caught so
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// you should not use ACE_TRY_ENV within the catch block(You should use the
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// exception directly).
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# define ACE_CATCH(TYPE,VAR) \
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} while (0); \
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do \
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if (ACE_TRY_ENV.exception () != 0 && ACE_EXCEPTION_NOT_CAUGHT && \
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TYPE::_downcast(ACE_TRY_ENV.exception ()) != 0) \
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{ \
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ACE_ENV_TYPE ACE_CAUGHT_ENV = ACE_TRY_ENV;\
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ACE_EXCEPTION_NOT_CAUGHT = 0; \
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TYPE &VAR = *TYPE::_downcast (ACE_CAUGHT_ENV.exception ()); \
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ACE_UNUSED_ARG (VAR); \
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ACE_TRY_ENV.clear ();
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// ACE_CATCHANY uses ACE_CATCH to catch all exceptions derived from
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// ACE_EXCEPTION_TYPE
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# define ACE_CATCHANY ACE_CATCH (ACE_EXCEPTION_TYPE, ACE_ANY_EXCEPTION)
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// Since there's no other exception for compilers without exception
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// support, we simply catch all ACE_EXCEPTION_TYPE exceptions for
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// ACE_CATCHALL.
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# define ACE_CATCHALL ACE_CATCHANY
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# if defined (ACE_HAS_DEPRECATED_ACE_RETHROW)
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# define ACE_RETHROW \
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do \
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ACE_TRY_ENV = ACE_CAUGHT_ENV; \
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while (0)
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# endif /* ACE_HAS_DEPRECATED_ACE_RETHROW */
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// Rethrowing exception within catch blocks. Notice that we depend on the
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// ACE_CHECK/ACE_CHECK_RETURN following the ACE_ENDTRY, or ACE_TRY_CHECK/
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// ACE_TRY_CHECK_EX following the ACE_ENDTRY when the catch block is within
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// another try block, to do the "Right Thing[TM]."
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# define ACE_RE_THROW \
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do {\
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ACE_TRY_ENV = ACE_CAUGHT_ENV; \
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goto ACE_TRY_LABEL; \
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} while (0)
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# define ACE_RE_THROW_EX(LABEL) \
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do {\
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ACE_TRY_ENV = ACE_CAUGHT_ENV; \
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goto ACE_TRY_LABEL ## LABEL; \
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} while (0)
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// Close the try block. Since exceptions may not get caught, and exceptions
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// can also be rethrown from the catch block, it's always a good idea to
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// follow ACE_ENDTRY with ACE_CHECK or ACE_TRY_CHECK (depending on the
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// context.)
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# define ACE_ENDTRY \
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} while (0); \
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} while (0)
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#endif /* ! ACE_USES_NATIVE_EXCEPTIONS */
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#endif /* !ACE_LACKS_DEPRECATED_MACROS */
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// ACE_HAS_EXCEPTIONS is not the same as ACE_NEW_THROWS_EXCEPTIONS.
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#if defined(ACE_NEW_THROWS_EXCEPTIONS)
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@ -434,6 +71,7 @@
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#endif /* ACE_NEW_THROWS_EXCEPTIONS */
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// FUZZ: disable check_for_ACE_Guard
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# define ACE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
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ACE_Guard< MUTEX > OBJ (LOCK); \
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if (OBJ.locked () == 0) throw EXCEPTION;
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@ -445,6 +83,7 @@
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# define ACE_WRITE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
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ACE_Write_Guard< MUTEX > OBJ (LOCK); \
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if (OBJ.locked () == 0) throw EXCEPTION;
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// FUZZ: enable check_for_ACE_Guard
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#include /**/ "ace/post.h"
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