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[10476] Fix 31228 and ranks
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84a915e1b1
commit
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3 changed files with 18 additions and 14 deletions
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@ -5178,16 +5178,16 @@ void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
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// Ghostly Strike
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else if (m_caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->Id == 14278)
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{
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Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
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if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.44f; // 144% to daggers
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Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
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if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.44f; // 144% to daggers
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}
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// Hemorrhage
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else if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
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{
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Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
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if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.45f; // 145% to daggers
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Item* weapon = ((Player*)m_caster)->GetWeaponForAttack(m_attackType,true,true);
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if (weapon && weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
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totalDamagePercentMod *= 1.45f; // 145% to daggers
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}
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break;
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}
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@ -2005,14 +2005,18 @@ void Unit::CalculateDamageAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolM
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case SPELLFAMILY_ROGUE:
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{
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// Cheat Death (make less prio with Guardian Spirit case)
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if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
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GetTypeId()==TYPEID_PLAYER && // Only players
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!((Player*)this)->HasSpellCooldown(31231) &&
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// Only if no cooldown
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roll_chance_i((*i)->GetModifier()->m_amount))
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// Only if roll
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if (spellProto->SpellIconID == 2109)
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{
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preventDeathSpell = (*i)->GetSpellProto();
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if (!preventDeathSpell &&
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GetTypeId()==TYPEID_PLAYER && // Only players
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!((Player*)this)->HasSpellCooldown(31231) &&
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// Only if no cooldown
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roll_chance_i((*i)->GetModifier()->m_amount))
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// Only if roll
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{
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preventDeathSpell = (*i)->GetSpellProto();
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}
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// always skip this spell in charge dropping, absorb amount calculation since it has chance as m_amount and doesn't need to absorb any damage
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continue;
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}
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break;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10475"
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#define REVISION_NR "10476"
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#endif // __REVISION_NR_H__
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