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[10476] Fix 31228 and ranks
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3 changed files with 18 additions and 14 deletions
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@ -2005,14 +2005,18 @@ void Unit::CalculateDamageAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolM
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case SPELLFAMILY_ROGUE:
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{
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// Cheat Death (make less prio with Guardian Spirit case)
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if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
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GetTypeId()==TYPEID_PLAYER && // Only players
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!((Player*)this)->HasSpellCooldown(31231) &&
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// Only if no cooldown
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roll_chance_i((*i)->GetModifier()->m_amount))
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// Only if roll
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if (spellProto->SpellIconID == 2109)
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{
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preventDeathSpell = (*i)->GetSpellProto();
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if (!preventDeathSpell &&
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GetTypeId()==TYPEID_PLAYER && // Only players
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!((Player*)this)->HasSpellCooldown(31231) &&
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// Only if no cooldown
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roll_chance_i((*i)->GetModifier()->m_amount))
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// Only if roll
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{
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preventDeathSpell = (*i)->GetSpellProto();
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}
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// always skip this spell in charge dropping, absorb amount calculation since it has chance as m_amount and doesn't need to absorb any damage
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continue;
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}
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break;
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