[11360] Reapply persistent aura at return to affected range.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
breakwater 2011-04-15 17:35:57 +04:00 committed by VladimirMangos
parent 4a1e9b7d5b
commit b9240d04e3
2 changed files with 4 additions and 1 deletions

View file

@ -821,7 +821,10 @@ void PersistentAreaAura::Update(uint32 diff)
if (dynObj)
{
if (!GetTarget()->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
{
remove = true;
dynObj->RemoveAffected(GetTarget()); // let later reapply if target return to range
}
}
else
remove = true;