[7360] Use defines instead harcoded item prototype array sizes.

This commit is contained in:
VladimirMangos 2009-03-01 00:23:51 +03:00
parent 4994611582
commit b9326100ea
9 changed files with 37 additions and 26 deletions

View file

@ -321,7 +321,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
{
if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
}
}
// Set health leech amount to zero
@ -2542,7 +2542,7 @@ void Spell::SendSpellCooldown()
ItemPrototype const* proto = m_CastItem->GetProto();
if(proto)
{
for(int idx = 0; idx < 5; ++idx)
for(int idx = 0; idx < MAX_ITEM_PROTO_SPELLS; ++idx)
{
if(proto->Spells[idx].SpellId == m_spellInfo->Id)
{
@ -3325,7 +3325,7 @@ void Spell::TakeCastItem()
bool expendable = false;
bool withoutCharges = false;
for (int i = 0; i<5; i++)
for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
{
if (proto->Spells[i].SpellId)
{