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Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
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22 changed files with 114 additions and 92 deletions
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@ -1484,7 +1484,7 @@ void Creature::setDeathState(DeathState s)
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CreatureInfo const *cinfo = GetCreatureInfo();
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SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
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RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
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AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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AddUnitMovementFlag(MONSTER_MOVE_FLAG_WALK);
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SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
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clearUnitState(UNIT_STAT_ALL_STATE);
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i_motionMaster.Clear();
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