Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.

This commit is contained in:
tomrus88 2009-05-02 19:38:14 +04:00
parent 21a38a42d8
commit b980e9ac59
22 changed files with 114 additions and 92 deletions

View file

@ -150,7 +150,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
data << uint32(questID);
data << uint32( qItem.m_qIcon );
data << uint32(qItem.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
std::string Title = pQuest->GetTitle();