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Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
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22 changed files with 114 additions and 92 deletions
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@ -150,7 +150,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
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Quest const* pQuest = objmgr.GetQuestTemplate(questID);
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data << uint32(questID);
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data << uint32( qItem.m_qIcon );
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data << uint32(qItem.m_qIcon);
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data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
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std::string Title = pQuest->GetTitle();
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