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Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
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21a38a42d8
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22 changed files with 114 additions and 92 deletions
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@ -295,7 +295,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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{
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plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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plMover->m_movementInfo = movementInfo;
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plMover->SetUnitMovementFlags(movementInfo.flags);
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plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
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if(plMover->isMovingOrTurning())
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@ -336,7 +335,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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{
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if(Map *map = mover->GetMap())
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map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
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mover->SetUnitMovementFlags(movementInfo.flags);
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//mover->SetUnitMovementFlags(movementInfo.flags);
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}
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}
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