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Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
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22 changed files with 114 additions and 92 deletions
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@ -5895,7 +5895,7 @@ void Spell::EffectCharge(uint32 /*i*/)
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((Creature *)unitTarget)->StopMoving();
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// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
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m_caster->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1);
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m_caster->SendMonsterMove(x, y, z, 0, MONSTER_MOVE_FLAG_WALK, 1);
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if(m_caster->GetTypeId() != TYPEID_PLAYER)
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m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
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