mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Updated to 3.1.2.9855 client build, fixed quests, some work on monster movement. Not tested.
This commit is contained in:
parent
21a38a42d8
commit
b980e9ac59
22 changed files with 114 additions and 92 deletions
|
|
@ -1484,7 +1484,7 @@ void Creature::setDeathState(DeathState s)
|
|||
CreatureInfo const *cinfo = GetCreatureInfo();
|
||||
SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
|
||||
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
||||
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
AddUnitMovementFlag(MONSTER_MOVE_FLAG_WALK);
|
||||
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
|
||||
clearUnitState(UNIT_STAT_ALL_STATE);
|
||||
i_motionMaster.Clear();
|
||||
|
|
|
|||
|
|
@ -41,10 +41,10 @@ class Player;
|
|||
#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
|
||||
#define MIN_MAP_UPDATE_DELAY 50
|
||||
|
||||
#define MAX_NUMBER_OF_CELLS 8
|
||||
#define MAX_NUMBER_OF_CELLS 4
|
||||
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
|
||||
|
||||
#define CENTER_GRID_CELL_ID 256
|
||||
#define CENTER_GRID_CELL_ID 128
|
||||
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
|
||||
|
||||
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
void
|
||||
HomeMovementGenerator<Creature>::Initialize(Creature & owner)
|
||||
{
|
||||
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
owner.RemoveUnitMovementFlag(MONSTER_MOVE_FLAG_WALK);
|
||||
_setTargetLocation(owner);
|
||||
}
|
||||
|
||||
|
|
@ -63,7 +63,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
|
|||
|
||||
if (time_diff > i_travel_timer)
|
||||
{
|
||||
owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
owner.AddUnitMovementFlag(MONSTER_MOVE_FLAG_WALK);
|
||||
|
||||
// restore orientation of not moving creature at returning to home
|
||||
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
|
|||
if( GetPlayer()->isInCombat() || //...is in combat
|
||||
GetPlayer()->duel || //...is in Duel
|
||||
//...is jumping ...is falling
|
||||
GetPlayer()->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
|
||||
GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING | MOVEMENTFLAG_FALLING))
|
||||
{
|
||||
WorldPacket data( SMSG_LOGOUT_RESPONSE, (2+4) ) ;
|
||||
data << (uint8)0xC;
|
||||
|
|
@ -1543,17 +1543,7 @@ void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
|
|||
|
||||
recv_data >> guid >> unk >> flags;
|
||||
|
||||
_player->SetUnitMovementFlags(flags);
|
||||
/*
|
||||
on:
|
||||
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
|
||||
85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
|
||||
78 15 94 40 39 03 00 00 | 00 00 80 3F
|
||||
off:
|
||||
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
|
||||
10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
|
||||
78 15 94 40 39 03 00 00 | 00 00 00 00
|
||||
*/
|
||||
_player->m_movementInfo.flags = flags;
|
||||
}
|
||||
|
||||
void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
|
||||
|
|
|
|||
|
|
@ -295,7 +295,6 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
|
|||
{
|
||||
plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
plMover->m_movementInfo = movementInfo;
|
||||
plMover->SetUnitMovementFlags(movementInfo.flags);
|
||||
plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode());
|
||||
|
||||
if(plMover->isMovingOrTurning())
|
||||
|
|
@ -336,7 +335,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
|
|||
{
|
||||
if(Map *map = mover->GetMap())
|
||||
map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
|
||||
mover->SetUnitMovementFlags(movementInfo.flags);
|
||||
//mover->SetUnitMovementFlags(movementInfo.flags);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -273,12 +273,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
|
|||
{
|
||||
case TYPEID_UNIT:
|
||||
{
|
||||
flags2 = ((Unit*)this)->GetUnitMovementFlags();
|
||||
flags2 = ((Unit*)this)->isInFlight() ? (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING) : MOVEMENTFLAG_NONE;
|
||||
}
|
||||
break;
|
||||
case TYPEID_PLAYER:
|
||||
{
|
||||
flags2 = ((Player*)this)->GetUnitMovementFlags();
|
||||
flags2 = ((Player*)this)->m_movementInfo.GetMovementFlags();
|
||||
|
||||
if(((Player*)this)->GetTransport())
|
||||
flags2 |= MOVEMENTFLAG_ONTRANSPORT;
|
||||
|
|
@ -394,25 +394,27 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
|
|||
|
||||
FlightPathMovementGenerator *fmg = (FlightPathMovementGenerator*)(((Player*)this)->GetMotionMaster()->top());
|
||||
|
||||
uint16 flags3 = 0x0000;
|
||||
uint32 flags3 = MONSTER_MOVE_FLAG_SPLINE_FLY;
|
||||
|
||||
*data << uint16(flags3); // splines flag?
|
||||
*data << uint32(flags3); // splines flag?
|
||||
|
||||
if(flags3 & 0x80) // probably x,y,z coords there
|
||||
if(flags3 & 0x20000) // may be orientation
|
||||
{
|
||||
*data << (float)0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(flags3 & 0x8000) // probably x,y,z coords there
|
||||
{
|
||||
*data << (float)0;
|
||||
*data << (float)0;
|
||||
*data << (float)0;
|
||||
}
|
||||
|
||||
if(flags3 & 0x100) // probably guid there
|
||||
if(flags3 & 0x10000) // probably guid there
|
||||
{
|
||||
*data << uint64(0);
|
||||
}
|
||||
|
||||
if(flags3 & 0x200) // may be orientation
|
||||
{
|
||||
*data << (float)0;
|
||||
}
|
||||
|
||||
Path &path = fmg->GetPath();
|
||||
|
|
@ -423,9 +425,6 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
|
|||
uint32 inflighttime = uint32(path.GetPassedLength(fmg->GetCurrentNode(), x, y, z) * 32);
|
||||
uint32 traveltime = uint32(path.GetTotalLength() * 32);
|
||||
|
||||
*data << uint8(0); // added in 3.1
|
||||
*data << uint8(0); // added in 3.1
|
||||
|
||||
*data << uint32(inflighttime); // passed move time?
|
||||
*data << uint32(traveltime); // full move time?
|
||||
*data << uint32(0); // ticks count?
|
||||
|
|
|
|||
|
|
@ -1253,4 +1253,6 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
|
|||
/*0x4C8*/ { "SMSG_UNKNOWN_1224", STATUS_NEVER, &WorldSession::Handle_ServerSide },
|
||||
/*0x4C9*/ { "UMSG_UNKNOWN_1225", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
/*0x4CA*/ { "UMSG_UNKNOWN_1226", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
/*0x4CB*/ { "UMSG_UNKNOWN_1227", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
/*0x4CC*/ { "UMSG_UNKNOWN_1228", STATUS_NEVER, &WorldSession::Handle_NULL },
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1261,7 +1261,9 @@ enum Opcodes
|
|||
SMSG_UNKNOWN_1224 = 0x4C8, // uint32 "Can't change arena team..."
|
||||
UMSG_UNKNOWN_1225 = 0x4C9, // not found
|
||||
UMSG_UNKNOWN_1226 = 0x4CA, // not found
|
||||
NUM_MSG_TYPES = 0x4CB
|
||||
UMSG_UNKNOWN_1227 = 0x4CB, // CMSG, lua: UseEquipmentSet
|
||||
UMSG_UNKNOWN_1228 = 0x4CC, // SMSG, UseEquipmentSetResult?
|
||||
NUM_MSG_TYPES = 0x4CD
|
||||
};
|
||||
|
||||
/// Player state
|
||||
|
|
|
|||
|
|
@ -1598,7 +1598,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
|
|||
}
|
||||
|
||||
// reset movement flags at teleport, because player will continue move with these flags after teleport
|
||||
SetUnitMovementFlags(0);
|
||||
m_movementInfo.flags = 0;
|
||||
|
||||
if ((GetMapId() == mapid) && (!m_transport))
|
||||
{
|
||||
|
|
@ -11803,9 +11803,9 @@ void Player::PrepareQuestMenu( uint64 guid )
|
|||
uint32 quest_id = i->second;
|
||||
QuestStatus status = GetQuestStatus( quest_id );
|
||||
if ( status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus( quest_id ) )
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_REWARD_REP);
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
|
||||
else if ( status == QUEST_STATUS_INCOMPLETE )
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_INCOMPLETE);
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
|
||||
else if (status == QUEST_STATUS_AVAILABLE )
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
|
||||
}
|
||||
|
|
@ -11819,9 +11819,9 @@ void Player::PrepareQuestMenu( uint64 guid )
|
|||
QuestStatus status = GetQuestStatus( quest_id );
|
||||
|
||||
if (pQuest->IsAutoComplete() && CanTakeQuest(pQuest, false))
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_REWARD_REP);
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_UNK2);
|
||||
else if ( status == QUEST_STATUS_NONE && CanTakeQuest( pQuest, false ) )
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_AVAILABLE);
|
||||
qm.AddMenuItem(quest_id, DIALOG_STATUS_CHAT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -17791,7 +17791,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
|
|||
|
||||
// set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment
|
||||
if(HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) || isInFlight())
|
||||
AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
m_movementInfo.flags |= MOVEMENTFLAG_FLYING2;
|
||||
|
||||
m_mover = this;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -695,6 +695,10 @@ struct MovementInfo
|
|||
x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
|
||||
t_guid = 0;
|
||||
}
|
||||
|
||||
uint32 GetMovementFlags() { return flags; }
|
||||
void AddMovementFlag(uint32 flag) { flags |= flag; }
|
||||
bool HasMovementFlag(uint32 flag) const { return flags & flag; }
|
||||
};
|
||||
|
||||
// flags that use in movement check for example at spell casting
|
||||
|
|
@ -1908,11 +1912,11 @@ class MANGOS_DLL_SPEC Player : public Unit
|
|||
}
|
||||
void HandleFall(MovementInfo const& movementInfo);
|
||||
|
||||
bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); }
|
||||
bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); }
|
||||
bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
|
||||
bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
|
||||
|
||||
bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); }
|
||||
bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); }
|
||||
bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
|
||||
bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
|
||||
bool IsAllowUseFlyMountsHere() const;
|
||||
|
||||
void SetClientControl(Unit* target, uint8 allowMove);
|
||||
|
|
|
|||
|
|
@ -110,16 +110,17 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
|
|||
|
||||
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8+4);
|
||||
CHECK_PACKET_SIZE(recv_data,8+4+4);
|
||||
|
||||
uint64 guid;
|
||||
uint32 quest;
|
||||
recv_data >> guid >> quest;
|
||||
uint32 unk1;
|
||||
recv_data >> guid >> quest >> unk1;
|
||||
|
||||
if(!GetPlayer()->isAlive())
|
||||
return;
|
||||
|
||||
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
|
||||
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u",uint32(GUID_LOPART(guid)), quest, unk1 );
|
||||
|
||||
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
|
||||
|
||||
|
|
@ -206,12 +207,13 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
|
|||
|
||||
void WorldSession::HandleQuestgiverQuestQueryOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
CHECK_PACKET_SIZE(recv_data,8+4);
|
||||
CHECK_PACKET_SIZE(recv_data,8+4+1);
|
||||
|
||||
uint64 guid;
|
||||
uint32 quest;
|
||||
recv_data >> guid >> quest;
|
||||
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
|
||||
uint8 unk1;
|
||||
recv_data >> guid >> quest >> unk1;
|
||||
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u",uint32(GUID_LOPART(guid)), quest, unk1 );
|
||||
|
||||
// Verify that the guid is valid and is a questgiver or involved in the requested quest
|
||||
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
|
||||
|
|
@ -407,7 +409,12 @@ void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
|
|||
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(pQuest->GetReqItemsCount()) // some items required
|
||||
_player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
|
||||
else // no items required
|
||||
_player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -91,13 +91,13 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
|
|||
if (is_air_ok)
|
||||
{
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
}
|
||||
//else if (is_water_ok) // Swimming mode to be done with more than this check
|
||||
else
|
||||
{
|
||||
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
|
||||
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
creature.SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -109,9 +109,9 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
|
|||
return;
|
||||
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
else
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE );
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MONSTER_MOVE_FLAG_WALK : MONSTER_MOVE_FLAG_RUN);
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
|
||||
|
|
@ -148,14 +148,14 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
|
|||
if(i_nextMoveTime.Passed())
|
||||
{
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
else
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE);
|
||||
creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MONSTER_MOVE_FLAG_WALK : MONSTER_MOVE_FLAG_RUN);
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f)
|
||||
{
|
||||
creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE);
|
||||
creature.SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
_setRandomLocation(creature);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3671,7 +3671,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
|
||||
{
|
||||
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
|
||||
if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
|
||||
if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
|
||||
(IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
|
||||
return SPELL_FAILED_MOVING;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3189,7 +3189,7 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
|
|||
{
|
||||
pet->AttackStop();
|
||||
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
|
||||
pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
|
||||
pet->SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3198,7 +3198,7 @@ void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real)
|
|||
if(!Real)
|
||||
return;
|
||||
|
||||
// Recalculate pet tlaent points
|
||||
// Recalculate pet talent points
|
||||
if (Pet *pet=m_target->GetPet())
|
||||
pet->InitTalentForLevel();
|
||||
}
|
||||
|
|
@ -3430,7 +3430,7 @@ void Aura::HandleAuraModStun(bool apply, bool Real)
|
|||
if(m_target->GetTypeId() != TYPEID_PLAYER)
|
||||
((Creature*)m_target)->StopMoving();
|
||||
else
|
||||
m_target->SetUnitMovementFlags(0); //Clear movement flags
|
||||
((Player*)m_target)->m_movementInfo.flags = 0; //Clear movement flags
|
||||
|
||||
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
|
||||
|
||||
|
|
@ -3713,7 +3713,7 @@ void Aura::HandleAuraModRoot(bool apply, bool Real)
|
|||
m_target->SendMessageToSet(&data,true);
|
||||
|
||||
//Clear unit movement flags
|
||||
m_target->SetUnitMovementFlags(0);
|
||||
((Player*)m_target)->m_movementInfo.flags = 0;
|
||||
}
|
||||
else
|
||||
((Creature *)m_target)->StopMoving();
|
||||
|
|
|
|||
|
|
@ -5895,7 +5895,7 @@ void Spell::EffectCharge(uint32 /*i*/)
|
|||
((Creature *)unitTarget)->StopMoving();
|
||||
|
||||
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
|
||||
m_caster->SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, 1);
|
||||
m_caster->SendMonsterMove(x, y, z, 0, MONSTER_MOVE_FLAG_WALK, 1);
|
||||
|
||||
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
||||
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
|
||||
|
|
|
|||
|
|
@ -71,9 +71,9 @@ inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
|
|||
template<>
|
||||
inline float Traveller<Creature>::Speed()
|
||||
{
|
||||
if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
|
||||
if(i_traveller.HasUnitMovementFlag(MONSTER_MOVE_FLAG_WALK))
|
||||
return i_traveller.GetSpeed(MOVE_WALK);
|
||||
else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2))
|
||||
else if(i_traveller.HasUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY))
|
||||
return i_traveller.GetSpeed(MOVE_FLIGHT);
|
||||
else
|
||||
return i_traveller.GetSpeed(MOVE_RUN);
|
||||
|
|
@ -112,7 +112,7 @@ inline float Traveller<Player>::Speed()
|
|||
if (i_traveller.isInFlight())
|
||||
return PLAYER_FLIGHT_SPEED;
|
||||
else
|
||||
return i_traveller.GetSpeed(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
|
||||
return i_traveller.GetSpeed(i_traveller.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
|
||||
}
|
||||
|
||||
template<>
|
||||
|
|
@ -138,7 +138,7 @@ template<>
|
|||
inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t)
|
||||
{
|
||||
//Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
|
||||
i_traveller.SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, t);
|
||||
i_traveller.SendMonsterMove(x, y, z, 0, MONSTER_MOVE_FLAG_WALK, t);
|
||||
}
|
||||
|
||||
typedef Traveller<Creature> CreatureTraveller;
|
||||
|
|
|
|||
|
|
@ -284,6 +284,9 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
|
|||
break;
|
||||
}
|
||||
|
||||
if(MovementFlags & MONSTER_MOVE_FLAG_SPLINE) // we shouldn't get here with this flag
|
||||
sLog.outError("SHIT HAPPENED!");
|
||||
|
||||
data << uint32(MovementFlags);
|
||||
data << uint32(Time); // Time in between points
|
||||
data << uint32(1); // 1 single waypoint
|
||||
|
|
@ -301,13 +304,13 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin
|
|||
|
||||
uint32 pathSize = end-start;
|
||||
|
||||
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
|
||||
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
|
||||
data.append(GetPackGUID());
|
||||
data << uint8(0);
|
||||
data << GetPositionX();
|
||||
data << GetPositionY();
|
||||
data << GetPositionZ();
|
||||
data << getMSTime();
|
||||
data << uint32(getMSTime());
|
||||
data << uint8( 0 );
|
||||
data << uint32( MovementFlags );
|
||||
data << uint32( traveltime );
|
||||
|
|
@ -10816,7 +10819,7 @@ void Unit::StopMoving()
|
|||
// Relocate(GetPositionX(), GetPositionY(), z);
|
||||
Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
|
||||
|
||||
SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
|
||||
SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 0, 0);
|
||||
|
||||
// update position and orientation;
|
||||
WorldPacket data;
|
||||
|
|
|
|||
|
|
@ -595,6 +595,22 @@ enum MovementFlags
|
|||
MOVEMENTFLAG_UNK3 = 0x40000000
|
||||
};
|
||||
|
||||
enum MonsterMovementFlags
|
||||
{
|
||||
MONSTER_MOVE_FLAG_WALK = 0x00000000,
|
||||
MONSTER_MOVE_FLAG_UNK1 = 0x00000800, // float+uint32
|
||||
MONSTER_MOVE_FLAG_RUN = 0x00001000,
|
||||
MONSTER_MOVE_FLAG_SPLINE = 0x00002000, // spline n*(float x,y,z)
|
||||
MONSTER_MOVE_FLAG_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
|
||||
MONSTER_MOVE_FLAG_UNK2 = 0x00080000,
|
||||
MONSTER_MOVE_FLAG_UNK3 = 0x00100000,
|
||||
MONSTER_MOVE_FLAG_UNK4 = 0x00200000, // uint8+uint32
|
||||
|
||||
// masks
|
||||
MONSTER_MOVE_FLAG_SPLINE_FLY= 0x00003000, // fly by points
|
||||
MONSTER_MOVE_FLAG_TEST_FLY = 0x00180000 // found these flags on flying mob with MONSTER_MOVE_FLAG_SPLINE in same time
|
||||
};
|
||||
|
||||
enum DiminishingLevels
|
||||
{
|
||||
DIMINISHING_LEVEL_1 = 0,
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
|
|||
// Now we re-set destination to same node and start travel
|
||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
const WaypointNode &node = i_path->at(i_currentNode);
|
||||
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
|
|
@ -172,7 +172,7 @@ bool WaypointMovementGenerator<Creature>::Update(Creature &creature, const uint3
|
|||
{
|
||||
creature.addUnitState(UNIT_STAT_ROAMING);
|
||||
if (creature.canFly())
|
||||
creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
|
||||
creature.AddUnitMovementFlag(MONSTER_MOVE_FLAG_TEST_FLY);
|
||||
const WaypointNode &node = i_path->at(i_currentNode);
|
||||
i_destinationHolder.SetDestination(traveller, node.x, node.y, node.z);
|
||||
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
|
||||
|
|
@ -240,7 +240,7 @@ void FlightPathMovementGenerator::Initialize(Player &player)
|
|||
// do not send movement, it was sent already
|
||||
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
|
||||
|
||||
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),0x420);
|
||||
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MONSTER_MOVE_FLAG_SPLINE_FLY);
|
||||
}
|
||||
|
||||
void FlightPathMovementGenerator::Finalize(Player & player)
|
||||
|
|
@ -261,7 +261,7 @@ void FlightPathMovementGenerator::Finalize(Player & player)
|
|||
if(player.pvpInfo.inHostileArea)
|
||||
player.CastSpell(&player, 2479, true);
|
||||
|
||||
player.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
|
||||
player.SetUnitMovementFlags(MONSTER_MOVE_FLAG_WALK);
|
||||
player.StopMoving();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -901,9 +901,9 @@ GM.AllowAchievementGain = 1
|
|||
# Visibility.Distance.Creature
|
||||
# Visibility.Distance.Player
|
||||
# Visibility distance for different in game object
|
||||
# Max limited by active player zone: ~ 166
|
||||
# Max limited by active player zone: ~ 333
|
||||
# Min limit dependent from objects
|
||||
# Default: 66 (cell size)
|
||||
# Default: 132 (cell size)
|
||||
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
|
||||
#
|
||||
# Visibility.Distance.Object
|
||||
|
|
@ -929,10 +929,10 @@ GM.AllowAchievementGain = 1
|
|||
###################################################################################################################
|
||||
|
||||
Visibility.GroupMode = 0
|
||||
Visibility.Distance.Creature = 66
|
||||
Visibility.Distance.Player = 66
|
||||
Visibility.Distance.Object = 66
|
||||
Visibility.Distance.InFlight = 66
|
||||
Visibility.Distance.Creature = 100
|
||||
Visibility.Distance.Player = 100
|
||||
Visibility.Distance.Object = 100
|
||||
Visibility.Distance.InFlight = 100
|
||||
Visibility.Distance.Grey.Unit = 1
|
||||
Visibility.Distance.Grey.Object = 10
|
||||
|
||||
|
|
|
|||
|
|
@ -68,6 +68,6 @@ enum LoginResult
|
|||
// others will not and opposite
|
||||
// will only support WoW, WoW:TBC and WoW:WotLK 3.1.1a client build 9835...
|
||||
|
||||
#define EXPECTED_MANGOS_CLIENT_BUILD {9835, 0}
|
||||
#define EXPECTED_MANGOS_CLIENT_BUILD {9835, 9855, 0}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue