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[11423] Support localization into auction sorting.
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parent
0b2f34f93b
commit
b997f4925d
4 changed files with 49 additions and 18 deletions
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@ -377,6 +377,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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AH->itemGuidLow = newItem->GetObjectGuid().GetCounter();
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AH->itemTemplate = newItem->GetEntry();
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AH->owner = pl->GetGUIDLow();
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Utf8toWStr(pl->GetName(), AH->ownerName);
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AH->startbid = bid;
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AH->bidder = 0;
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AH->bid = 0;
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@ -748,7 +751,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
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std::list<AuctionEntry*> auctions;
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for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = aucs->begin(); itr != aucs->end(); ++itr)
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auctions.push_back(itr->second);
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AuctionSorter sorter(Sort);
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AuctionSorter sorter(Sort, GetPlayer());
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auctions.sort(sorter);
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// remove fake death
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@ -376,6 +376,9 @@ void AuctionHouseMgr::LoadAuctions()
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AuctionEntry *auction;
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typedef std::map<uint32, std::wstring> PlayerNames;
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PlayerNames playerNames; // caching for load time
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do
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{
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fields = result->Fetch();
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@ -388,6 +391,18 @@ void AuctionHouseMgr::LoadAuctions()
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auction->itemGuidLow = fields[2].GetUInt32();
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auction->itemTemplate = fields[3].GetUInt32();
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auction->owner = fields[4].GetUInt32();
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std::wstring& plWName = playerNames[auction->owner];
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if (plWName.empty())
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{
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std::string plName;
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if (!sObjectMgr.GetPlayerNameByGUID(ObjectGuid(HIGHGUID_PLAYER, auction->owner), plName))
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plName = sObjectMgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
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Utf8toWStr(plName, plWName);
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}
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auction->ownerName = plWName;
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auction->buyout = fields[5].GetUInt32();
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auction->expireTime = fields[6].GetUInt32();
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auction->moneyDeliveryTime = fields[7].GetUInt32();
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@ -623,7 +638,7 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player,
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}
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}
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int AuctionEntry::CompareAuctionEntry(uint32 column, const AuctionEntry *auc) const
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int AuctionEntry::CompareAuctionEntry(uint32 column, const AuctionEntry *auc, Player* viewPlayer) const
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{
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switch (column)
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{
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@ -681,11 +696,27 @@ int AuctionEntry::CompareAuctionEntry(uint32 column, const AuctionEntry *auc) co
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break;
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case 5: // name = 5
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{
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Item *item1 = sAuctionMgr.GetAItem(itemGuidLow);
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Item *item2 = sAuctionMgr.GetAItem(auc->itemGuidLow);
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if (!item1 || !item2)
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return 0;
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return strcmp(item1->GetProto()->Name1, item2->GetProto()->Name1);
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int32 loc_idx = viewPlayer->GetSession()->GetSessionDbLocaleIndex();
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std::string name1, name2;
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if (loc_idx >= 0)
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{
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if(ItemLocale const *il = sObjectMgr.GetItemLocale(itemTemplate))
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name1 = il->Name[loc_idx];
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if(ItemLocale const *il = sObjectMgr.GetItemLocale(auc->itemTemplate))
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name2 = il->Name[loc_idx];
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}
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if (name1.empty())
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if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemTemplate))
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name1 = proto->Name1;
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if (name2.empty())
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if (ItemPrototype const* proto = ObjectMgr::GetItemPrototype(auc->itemTemplate))
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name2 = proto->Name1;
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std::wstring wname1, wname2;
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Utf8toWStr(name1, wname1);
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Utf8toWStr(name2, wname2);
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return wname1.compare(wname2);
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}
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case 6: // minbidbuyout = 6
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if (bid)
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@ -711,13 +742,7 @@ int AuctionEntry::CompareAuctionEntry(uint32 column, const AuctionEntry *auc) co
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}
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break;
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case 7: // seller = 7
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{
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Player* pl1 = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, owner));
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Player* pl2 = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, auc->owner));
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if (!pl1 || !pl2)
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return 0;
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return strcmp(pl1->GetName(), pl2->GetName());
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}
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return ownerName.compare(auc->ownerName);
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case 8: // bid = 8
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if (bid)
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{
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@ -770,7 +795,7 @@ bool AuctionSorter::operator()(const AuctionEntry *auc1, const AuctionEntry *auc
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if (m_sort[i] == MAX_AUCTION_SORT) // end of sort
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return false;
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int res = auc1->CompareAuctionEntry(m_sort[i] & ~AUCTION_SORT_REVERSED, auc2);
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int res = auc1->CompareAuctionEntry(m_sort[i] & ~AUCTION_SORT_REVERSED, auc2, m_viewPlayer);
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// "equal" by used column
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if (res == 0)
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continue;
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@ -59,6 +59,7 @@ struct AuctionEntry
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uint32 itemGuidLow;
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uint32 itemTemplate;
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uint32 owner;
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std::wstring ownerName; // cache name for sorting
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uint32 startbid; // maybe useless
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uint32 bid;
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uint32 buyout;
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@ -78,7 +79,7 @@ struct AuctionEntry
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void SaveToDB() const;
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// -1,0,+1 order result
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int CompareAuctionEntry(uint32 column, const AuctionEntry *auc) const;
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int CompareAuctionEntry(uint32 column, const AuctionEntry *auc, Player* viewPlayer) const;
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};
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//this class is used as auctionhouse instance
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@ -128,11 +129,13 @@ class AuctionHouseObject
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class AuctionSorter
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{
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public:
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AuctionSorter(uint8 *sort) : m_sort(sort) {}
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AuctionSorter(AuctionSorter const& sorter) : m_sort(sorter.m_sort), m_viewPlayer(sorter.m_viewPlayer) {}
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AuctionSorter(uint8 *sort, Player* viewPlayer) : m_sort(sort), m_viewPlayer(viewPlayer) {}
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bool operator()(const AuctionEntry *auc1, const AuctionEntry *auc2) const;
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private:
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uint8* m_sort;
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Player* m_viewPlayer;
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};
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class AuctionHouseMgr
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11422"
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#define REVISION_NR "11423"
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#endif // __REVISION_NR_H__
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