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[7800] Small fixes for scripting case ActivateTaxiPathTo use:
* Allow wide mount model lookup in DBC data for script case * Allow 0-coordinates node use in script case
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commit
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2 changed files with 6 additions and 4 deletions
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@ -16797,8 +16797,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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return false;
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}
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}
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// node must have pos if not spell case (npc!=0)
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else if(!spellid)
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// node must have pos if taxi master case (npc != NULL)
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else if (npc)
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIUNSPECIFIEDSERVERERROR);
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@ -16850,8 +16850,10 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
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prevnode = lastnode;
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}
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uint16 mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam(), spellid != 0);
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// get mount model (in case non taximaster (npc==NULL) allow more wide lookup)
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uint16 mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam(), npc == NULL);
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// in spell case allow 0 model
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if (mount_id == 0 && spellid == 0 || sourcepath == 0)
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{
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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