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Implement AURA_STATE_FROZEN
Signed-off-by: DiSlord <dislord@nomail.com>
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parent
aff0fa1489
commit
ba25093ef2
3 changed files with 12 additions and 10 deletions
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@ -3560,13 +3560,18 @@ void Aura::HandleAuraModRoot(bool apply, bool Real)
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if(!Real)
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return;
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// Frost root aura -> freeze/unfreeze target
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if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
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m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
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uint32 apply_stat = UNIT_STAT_ROOT;
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if (apply)
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{
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m_target->addUnitState(UNIT_STAT_ROOT);
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m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
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// probably wrong
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m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
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// probably wrong (this add skinable flag)
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// TODO: find correct flag
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// m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
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//Save last orientation
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if( m_target->getVictim() )
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@ -3592,8 +3597,9 @@ void Aura::HandleAuraModRoot(bool apply, bool Real)
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return;
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m_target->clearUnitState(UNIT_STAT_ROOT);
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// probably wrong
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m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
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// probably wrong (this add skinable flag)
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// TODO: find correct flag
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// m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
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if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
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{
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