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[12193] Implement some spells used in the Shade of Aran encounter
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3 changed files with 26 additions and 1 deletions
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@ -1782,6 +1782,7 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
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break;
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case 28796: // Poison Bolt Volley
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case 29213: // Curse of the Plaguebringer
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case 30004: // Flame Wreath
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case 31298: // Sleep
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case 39992: // Needle Spine Targeting (BT, Warlord Najentus)
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case 51904: // Limiting the count of Summoned Ghouls
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@ -1272,6 +1272,30 @@ void Spell::EffectDummy(SpellEffectEntry const* effect)
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return;
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}
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case 29969: // Summon Blizzard
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{
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if (!unitTarget)
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return;
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unitTarget->CastSpell(unitTarget, 29952, true, NULL, NULL, m_caster->GetObjectGuid());
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return;
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}
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case 29979: // Massive Magnetic Pull
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{
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if (!unitTarget)
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return;
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m_caster->CastSpell(unitTarget, 30010, true);
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return;
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}
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case 30004: // Flame Wreath
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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m_caster->CastSpell(unitTarget, 29946, true);
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return;
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}
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case 30458: // Nigh Invulnerability
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{
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if (!m_CastItem)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12192"
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#define REVISION_NR "12193"
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#endif // __REVISION_NR_H__
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