[11361] Add and use max arena team size function instead direct code.

This commit is contained in:
VladimirMangos 2011-04-15 18:39:52 +04:00
parent b9240d04e3
commit bacb39a724
4 changed files with 4 additions and 3 deletions

View file

@ -107,7 +107,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if (GetMembersSize() >= GetType() * 2)
if (GetMembersSize() >= GetMaxMembersSize())
return false;
Player *pl = sObjectMgr.GetPlayer(playerGuid);

View file

@ -147,6 +147,7 @@ class ArenaTeam
void SetEmblem(uint32 backgroundColor, uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor);
size_t GetMembersSize() const { return m_members.size(); }
size_t GetMaxMembersSize() const { return size_t(GetType() * 2); }
bool Empty() const { return m_members.empty(); }
MemberList::iterator m_membersBegin() { return m_members.begin(); }
MemberList::iterator m_membersEnd() { return m_members.end(); }

View file

@ -132,7 +132,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
return;
}
if(arenateam->GetMembersSize() >= arenateam->GetType() * 2)
if(arenateam->GetMembersSize() >= arenateam->GetMaxMembersSize())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenateam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
return;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11360"
#define REVISION_NR "11361"
#endif // __REVISION_NR_H__