diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index ff0f778c3..885de4c0a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -3410,6 +3410,7 @@ bool Unit::AddAura(Aura *Aur) // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && + Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag) (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) { delete Aur; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index b768db07e..94be353d6 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8324" + #define REVISION_NR "8325" #endif // __REVISION_NR_H__