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A few more build error fixes
A few more build error fixes
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4 changed files with 55 additions and 1 deletions
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@ -531,6 +531,7 @@ class BattleGround
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// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
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Team GetPlayerTeam(ObjectGuid guid);
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uint32 GetRemainingTime() const { return m_EndTime; }
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static Team GetOtherTeam(Team team) { return team ? ((team == ALLIANCE) ? HORDE : ALLIANCE) : TEAM_NONE; }
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static BattleGroundTeamIndex GetOtherTeamIndex(BattleGroundTeamIndex teamIdx) { return teamIdx == BG_TEAM_ALLIANCE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE; }
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bool IsPlayerInBattleGround(ObjectGuid guid);
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@ -4182,6 +4182,12 @@ bool Player::HasSpell(uint32 spell) const
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!itr->second.disabled);
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}
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bool Player::HasTalent(uint32 spell, uint8 spec) const
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{
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PlayerTalentMap::const_iterator itr = m_talents[spec].find(spell);
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return (itr != m_talents[spec].end() && itr->second.state != PLAYERSPELL_REMOVED);
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}
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bool Player::HasActiveSpell(uint32 spell) const
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{
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PlayerSpellMap::const_iterator itr = m_spells.find(spell);
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@ -6736,6 +6742,16 @@ std::string Player::GetGuildName() const
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return "";
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}
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time_t Player::GetTalentResetTime() const
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{
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return m_resetTalentsTime;
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}
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uint32 Player::GetTalentResetCost() const
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{
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return resetTalentsCost(); // this function added in dev21 - remove this comment if this line works
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}
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uint32 Player::GetGuildIdFromDB(ObjectGuid guid)
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{
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uint32 lowguid = guid.GetCounter();
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@ -21716,6 +21732,39 @@ void Player::SendCorpseReclaimDelay(bool load)
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GetSession()->SendPacket(&data);
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}
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uint32 Player::GetNextResetTalentsCost() const
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{
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// The first time reset costs 1 gold
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if (GetTalentResetCost() < 1 * GOLD)
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return 1 * GOLD;
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// then 5 gold
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else if (GetTalentResetCost() < 5 * GOLD)
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return 5 * GOLD;
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// After that it increases in increments of 5 gold
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else if (GetTalentResetCost() < 10 * GOLD)
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return 10 * GOLD;
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else
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{
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uint64 months = (sWorld.GetGameTime() - GetTalentResetTime()) / MONTH;
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if (months > 0)
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{
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// This cost will be reduced by a rate of 5 gold per month
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int32 new_cost = int32(GetTalentResetCost() - 5 * GOLD*months);
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// to a minimum of 10 gold.
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return (new_cost < 10 * GOLD ? 10 * GOLD : new_cost);
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}
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else
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{
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// After that it increases in increments of 5 gold
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int32 new_cost = GetTalentResetCost() + 5 * GOLD;
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// until it hits a cap of 50 gold.
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if (new_cost > 50 * GOLD)
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new_cost = 50 * GOLD;
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return new_cost;
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}
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}
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}
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Player* Player::GetNextRandomRaidMember(float radius)
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{
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Group* pGroup = GetGroup();
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@ -1590,6 +1590,7 @@ class Player : public Unit
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void RemovePetActionBar();
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bool HasSpell(uint32 spell) const override;
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bool HasTalent(uint32 spell, uint8 spec) const;
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bool HasActiveSpell(uint32 spell) const; // show in spellbook
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TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell, uint32 reqLevel) const;
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bool IsSpellFitByClassAndRace(uint32 spell_id, uint32* pReqlevel = NULL) const;
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@ -1760,6 +1761,8 @@ class Player : public Unit
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uint32 GetGuildId() const { return GetGuildGuid().GetCounter(); }
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ObjectGuid GetGuildGuid() const { return GetGuidValue(OBJECT_FIELD_DATA); }
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std::string GetGuildName() const;
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uint32 GetTalentResetCost() const;
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time_t Player::GetTalentResetTime() const;
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static uint32 GetGuildIdFromDB(ObjectGuid guid);
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static ObjectGuid GetGuildGuidFromDB(ObjectGuid guid);
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void SendGuildDeclined(std::string name, bool autodecline);
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@ -2341,6 +2344,7 @@ class Player : public Unit
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void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
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const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
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void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
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uint32 GetNextResetTalentsCost() const;
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Player* GetNextRandomRaidMember(float radius);
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PartyResult CanUninviteFromGroup() const;
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// BattleGround Group System
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@ -2211,7 +2211,7 @@ namespace LuaUnit
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for (uint32 i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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uint8 eff = (uint8)spellInfo->GetSpellEffect(SpellEffectIndex(i));
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// uint8 eff = spellInfo->Effect[i]; // Effect is a member of SpellEffectIndex, nit SpellEvent
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// uint8 eff = spellInfo->Effect[i]; // Effect is a member of SpellEffectIndex, not SpellEvent
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if (eff >= TOTAL_SPELL_EFFECTS)
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continue;
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if (IsAreaAuraEffect(eff) ||
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