A few more build error fixes

A few more build error fixes
This commit is contained in:
Charles A Edwards 2016-02-03 17:53:29 +00:00 committed by Antz
parent e8d7dbb8bb
commit bb2f41482c
4 changed files with 55 additions and 1 deletions

View file

@ -1590,6 +1590,7 @@ class Player : public Unit
void RemovePetActionBar();
bool HasSpell(uint32 spell) const override;
bool HasTalent(uint32 spell, uint8 spec) const;
bool HasActiveSpell(uint32 spell) const; // show in spellbook
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell, uint32 reqLevel) const;
bool IsSpellFitByClassAndRace(uint32 spell_id, uint32* pReqlevel = NULL) const;
@ -1760,6 +1761,8 @@ class Player : public Unit
uint32 GetGuildId() const { return GetGuildGuid().GetCounter(); }
ObjectGuid GetGuildGuid() const { return GetGuidValue(OBJECT_FIELD_DATA); }
std::string GetGuildName() const;
uint32 GetTalentResetCost() const;
time_t Player::GetTalentResetTime() const;
static uint32 GetGuildIdFromDB(ObjectGuid guid);
static ObjectGuid GetGuildGuidFromDB(ObjectGuid guid);
void SendGuildDeclined(std::string name, bool autodecline);
@ -2341,6 +2344,7 @@ class Player : public Unit
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
uint32 GetNextResetTalentsCost() const;
Player* GetNextRandomRaidMember(float radius);
PartyResult CanUninviteFromGroup() const;
// BattleGround Group System