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A few more build error fixes
A few more build error fixes
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e8d7dbb8bb
commit
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4 changed files with 55 additions and 1 deletions
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@ -1590,6 +1590,7 @@ class Player : public Unit
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void RemovePetActionBar();
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bool HasSpell(uint32 spell) const override;
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bool HasTalent(uint32 spell, uint8 spec) const;
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bool HasActiveSpell(uint32 spell) const; // show in spellbook
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TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell, uint32 reqLevel) const;
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bool IsSpellFitByClassAndRace(uint32 spell_id, uint32* pReqlevel = NULL) const;
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@ -1760,6 +1761,8 @@ class Player : public Unit
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uint32 GetGuildId() const { return GetGuildGuid().GetCounter(); }
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ObjectGuid GetGuildGuid() const { return GetGuidValue(OBJECT_FIELD_DATA); }
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std::string GetGuildName() const;
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uint32 GetTalentResetCost() const;
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time_t Player::GetTalentResetTime() const;
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static uint32 GetGuildIdFromDB(ObjectGuid guid);
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static ObjectGuid GetGuildGuidFromDB(ObjectGuid guid);
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void SendGuildDeclined(std::string name, bool autodecline);
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@ -2341,6 +2344,7 @@ class Player : public Unit
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void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
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const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
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void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
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uint32 GetNextResetTalentsCost() const;
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Player* GetNextRandomRaidMember(float radius);
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PartyResult CanUninviteFromGroup() const;
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// BattleGround Group System
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