[7265] Move feral bonus get to struct ItemPrototype

Signed-off-by: DiSlord <dislord@nomail.com>
This commit is contained in:
DiSlord 2009-02-11 02:03:13 +03:00
parent 4792d20b4e
commit bb7d68347f
3 changed files with 29 additions and 10 deletions

View file

@ -6806,16 +6806,12 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
}
if (proto->Class == ITEM_CLASS_WEAPON && proto->Delay)
// Druids get feral AP bonus from weapon dps
if(getClass() == CLASS_DRUID)
{
// Druids get feral AP bonus from weapon dps
if(getClass() == CLASS_DRUID && (slot==EQUIPMENT_SLOT_MAINHAND || slot==EQUIPMENT_SLOT_OFFHAND))
{
float dps = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax)/(2*proto->Delay/1000.0f);
int32 feral_bonus = int32(dps*14.0f) - 767;
if (feral_bonus > 0)
ApplyFeralAPBonus(feral_bonus, apply);
}
int32 feral_bonus = proto->getFeralBonus();
if (feral_bonus > 0)
ApplyFeralAPBonus(feral_bonus, apply);
}
if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND))