Merge commit 'origin/master' into 310

This commit is contained in:
VladimirMangos 2009-03-27 03:22:41 +03:00
commit bb9e2ab658
46 changed files with 410 additions and 386 deletions

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@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
`required_7324_02_characters_character_aura` bit(1) default NULL
`required_7546_01_characters_uptime` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--

View file

@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`required_7536_01_mangos_spell_chain` bit(1) default NULL
`required_7544_01_mangos_uptime` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -17851,28 +17851,6 @@ LOCK TABLES `transports` WRITE;
/*!40000 ALTER TABLE `transports` DISABLE KEYS */;
/*!40000 ALTER TABLE `transports` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `uptime`
--
DROP TABLE IF EXISTS `uptime`;
CREATE TABLE `uptime` (
`starttime` bigint(20) unsigned NOT NULL default '0',
`startstring` varchar(64) NOT NULL default '',
`uptime` bigint(20) unsigned NOT NULL default '0',
`maxplayers` smallint(5) unsigned NOT NULL default '0',
PRIMARY KEY (`starttime`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Uptime system';
--
-- Dumping data for table `uptime`
--
LOCK TABLES `uptime` WRITE;
/*!40000 ALTER TABLE `uptime` DISABLE KEYS */;
/*!40000 ALTER TABLE `uptime` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;

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@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `realmd_db_version`;
CREATE TABLE `realmd_db_version` (
`required_6976_01_realmd_realmd_db_version` bit(1) default NULL
`required_7546_02_realmd_uptime` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@ -174,6 +174,29 @@ INSERT INTO `realmlist` VALUES
(1,'MaNGOS','127.0.0.1',8085,1,0,1,0,0);
/*!40000 ALTER TABLE `realmlist` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `uptime`
--
DROP TABLE IF EXISTS `uptime`;
CREATE TABLE `uptime` (
`realmid` int(11) unsigned NOT NULL,
`starttime` bigint(20) unsigned NOT NULL default '0',
`startstring` varchar(64) NOT NULL default '',
`uptime` bigint(20) unsigned NOT NULL default '0',
`maxplayers` smallint(5) unsigned NOT NULL default '0',
PRIMARY KEY (`realmid`,`starttime`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Uptime system';
--
-- Dumping data for table `uptime`
--
LOCK TABLES `uptime` WRITE;
/*!40000 ALTER TABLE `uptime` DISABLE KEYS */;
/*!40000 ALTER TABLE `uptime` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;

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@ -0,0 +1,3 @@
ALTER TABLE db_version CHANGE COLUMN required_7536_01_mangos_spell_chain required_7544_01_mangos_uptime bit;
DROP TABLE IF EXISTS `uptime`;

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@ -0,0 +1,14 @@
ALTER TABLE character_db_version CHANGE COLUMN required_7324_02_characters_character_aura required_7544_02_characters_uptime bit;
--
-- Table structure for table `uptime`
--
DROP TABLE IF EXISTS `uptime`;
CREATE TABLE `uptime` (
`starttime` bigint(20) unsigned NOT NULL default '0',
`startstring` varchar(64) NOT NULL default '',
`uptime` bigint(20) unsigned NOT NULL default '0',
`maxplayers` smallint(5) unsigned NOT NULL default '0',
PRIMARY KEY (`starttime`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Uptime system';

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@ -0,0 +1,3 @@
ALTER TABLE character_db_version CHANGE COLUMN required_7544_02_characters_uptime required_7546_01_characters_uptime bit;
DROP TABLE IF EXISTS `uptime`;

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@ -0,0 +1,16 @@
ALTER TABLE realmd_db_version CHANGE COLUMN required_6976_01_realmd_realmd_db_version required_7546_02_realmd_uptime bit;
--
-- Table structure for table `uptime`
--
DROP TABLE IF EXISTS `uptime`;
CREATE TABLE `uptime` (
`realmid` int(11) unsigned NOT NULL,
`starttime` bigint(20) unsigned NOT NULL default '0',
`startstring` varchar(64) NOT NULL default '',
`uptime` bigint(20) unsigned NOT NULL default '0',
`maxplayers` smallint(5) unsigned NOT NULL default '0',
PRIMARY KEY (`realmid`,`starttime`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Uptime system';

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@ -202,6 +202,10 @@ pkgdata_DATA = \
7495_01_mangos_mangos_string.sql \
7503_01_mangos_command.sql \
7536_01_mangos_spell_chain.sql \
7544_01_mangos_uptime.sql \
7544_02_characters_uptime.sql \
7546_01_characters_uptime.sql \
7546_02_realmd_uptime.sql \
README
## Additional files to include when running 'make dist'
@ -384,4 +388,8 @@ EXTRA_DIST = \
7495_01_mangos_mangos_string.sql \
7503_01_mangos_command.sql \
7536_01_mangos_spell_chain.sql \
7544_01_mangos_uptime.sql \
7544_02_characters_uptime.sql \
7546_01_characters_uptime.sql \
7546_02_realmd_uptime.sql \
README

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@ -20,7 +20,7 @@
#include "Common.h"
#include "Player.h"
#include "WorldPacket.h"
#include "Database/DBCEnums.h"
#include "DBCEnums.h"
#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "Guild.h"
@ -725,14 +725,24 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(!worldOverlayEntry)
break;
int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID);
if(exploreFlag < 0)
break;
bool matchFound = false;
for (int i = 0; i < 3; ++i)
{
int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID[i]);
if(exploreFlag < 0)
break;
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
uint32 mask = 1<< (uint32(exploreFlag) % 32);
uint32 playerIndexOffset = uint32(exploreFlag) / 32;
uint32 mask = 1<< (uint32(exploreFlag) % 32);
if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
{
matchFound = true;
break;
}
}
if(matchFound)
SetCriteriaProgress(achievementCriteria, 1);
break;
}
@ -752,18 +762,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
{
// skip faction check only at loading
if (miscvalue1 && GetPlayer()->GetReputationRank(miscvalue1) < REP_EXALTED)
continue;
uint32 counter = 0;
FactionStateList const& factionStateList = GetPlayer()->GetReputationMgr().GetStateList();
for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter)
if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID))
if(ReputationMgr::ReputationToRank(iter->second.Standing + GetPlayer()->GetReputationMgr().GetBaseReputation(factionEntry)) >= REP_EXALTED)
++counter;
SetCriteriaProgress(achievementCriteria, counter);
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
@ -856,6 +855,15 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, spellCount);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
{
if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
@ -920,9 +928,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
@ -1057,6 +1062,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:

View file

@ -20,9 +20,9 @@
#include "Common.h"
#include "Policies/Singleton.h"
#include "Database/DBCEnums.h"
#include "Database/DBCStores.h"
#include "Database/DatabaseEnv.h"
#include "DBCEnums.h"
#include "DBCStores.h"
#include <map>
#include <string>

View file

@ -18,8 +18,8 @@
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/DBCStores.h"
#include "Database/SQLStorage.h"
#include "DBCStores.h"
#include "ProgressBar.h"
#include "AccountMgr.h"

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@ -17,12 +17,11 @@
*/
#include "DBCStores.h"
//#include "DataStore.h"
#include "Policies/SingletonImp.h"
#include "Log.h"
#include "ProgressBar.h"
#include "DBCfmt.cpp"
#include "DBCfmt.h"
#include <map>
@ -157,7 +156,7 @@ template<class T>
inline void LoadDBC(uint32& availableDbcLocales,barGoLink& bar, StoreProblemList& errlist, DBCStorage<T>& storage, const std::string& dbc_path, const std::string& filename)
{
// compatibility format and C++ structure sizes
assert(DBCFile::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFile::GetFormatRecordSize(storage.GetFormat()),sizeof(T),filename));
assert(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()),sizeof(T),filename));
std::string dbc_filename = dbc_path + filename;
if(storage.Load(dbc_filename.c_str()))

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@ -16,12 +16,11 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DBCSTORES_H
#define DBCSTORES_H
#ifndef MANGOS_DBCSTORES_H
#define MANGOS_DBCSTORES_H
#include "Common.h"
//#include "DataStore.h"
#include "dbcfile.h"
#include "Database/DBCStore.h"
#include "DBCStructure.h"
#include <list>
@ -57,77 +56,6 @@ void Map2ZoneCoordinates(float& x,float& y,uint32 zone);
uint32 const* /*[3]*/ GetTalentTabPages(uint32 cls);
template<class T>
class DBCStorage
{
typedef std::list<char*> StringPoolList;
public:
explicit DBCStorage(const char *f) : nCount(0), fieldCount(0), fmt(f), indexTable(NULL), m_dataTable(NULL) { }
~DBCStorage() { Clear(); }
T const* LookupEntry(uint32 id) const { return (id>=nCount)?NULL:indexTable[id]; }
uint32 GetNumRows() const { return nCount; }
char const* GetFormat() const { return fmt; }
uint32 GetFieldCount() const { return fieldCount; }
bool Load(char const* fn)
{
DBCFile dbc;
// Check if load was sucessful, only then continue
if(!dbc.Load(fn, fmt))
return false;
fieldCount = dbc.GetCols();
m_dataTable = (T*)dbc.AutoProduceData(fmt,nCount,(char**&)indexTable);
m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
// error in dbc file at loading if NULL
return indexTable!=NULL;
}
bool LoadStringsFrom(char const* fn)
{
// DBC must be already loaded using Load
if(!indexTable)
return false;
DBCFile dbc;
// Check if load was successful, only then continue
if(!dbc.Load(fn, fmt))
return false;
m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
return true;
}
void Clear()
{
if (!indexTable)
return;
delete[] ((char*)indexTable);
indexTable = NULL;
delete[] ((char*)m_dataTable);
m_dataTable = NULL;
while(!m_stringPoolList.empty())
{
delete[] m_stringPoolList.front();
m_stringPoolList.pop_front();
}
nCount = 0;
}
private:
uint32 nCount;
uint32 fieldCount;
char const* fmt;
T** indexTable;
T* m_dataTable;
StringPoolList m_stringPoolList;
};
extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions

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@ -16,8 +16,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DBCSTRUCTURE_H
#define DBCSTRUCTURE_H
#ifndef MANGOS_DBCSTRUCTURE_H
#define MANGOS_DBCSTRUCTURE_H
#include "DBCEnums.h"
#include "Platform/Define.h"
@ -1618,7 +1618,7 @@ struct WorldSafeLocsEntry
struct WorldMapOverlayEntry
{
uint32 ID; // 0
uint32 areatableID; // 2
uint32 areatableID[4]; // 2-5
};
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform

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@ -16,6 +16,9 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_DBCSFRM_H
#define MANGOS_DBCSFRM_H
const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxxi";
const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
@ -96,4 +99,6 @@ const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifixxx";
const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
const char WorldMapAreaEntryfmt[]="xinxffffix";
const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
const char WorldMapOverlayEntryfmt[]="nxixxxxxxxxxxxxxx";
const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
#endif

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@ -19,7 +19,7 @@
#include "HostilRefManager.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "Database/DBCStructure.h"
#include "DBCStructure.h"
#include "SpellMgr.h"
HostilRefManager::~HostilRefManager()

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@ -2066,7 +2066,7 @@ bool ChatHandler::HandleModifyMorphCommand(const char* args)
//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
if (!args)
if (!*args)
{
Player* player = getSelectedPlayer();

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@ -3556,7 +3556,7 @@ bool ChatHandler::HandleNpcAllowMovementCommand(const char* /*args*/)
bool ChatHandler::HandleNpcChangeEntryCommand(const char *args)
{
if(!args)
if (!*args)
return false;
uint32 newEntryNum = atoi(args);
@ -5047,7 +5047,7 @@ bool ChatHandler::HandleBanIPCommand(const char* args)
bool ChatHandler::HandleBanHelper(BanMode mode, const char* args)
{
if(!args)
if (!*args)
return false;
char* cnameOrIP = strtok ((char*)args, " ");
@ -5135,7 +5135,7 @@ bool ChatHandler::HandleUnBanIPCommand(const char* args)
bool ChatHandler::HandleUnBanHelper(BanMode mode, const char* args)
{
if(!args)
if (!*args)
return false;
char* cnameOrIP = strtok ((char*)args, " ");
@ -5178,7 +5178,7 @@ bool ChatHandler::HandleUnBanHelper(BanMode mode, const char* args)
bool ChatHandler::HandleBanInfoAccountCommand(const char* args)
{
if(!args)
if (!*args)
return false;
char* cname = strtok((char*)args, "");
@ -5205,7 +5205,7 @@ bool ChatHandler::HandleBanInfoAccountCommand(const char* args)
bool ChatHandler::HandleBanInfoCharacterCommand(const char* args)
{
if(!args)
if (!*args)
return false;
std::string name = extractPlayerNameFromLink((char*)args);
@ -5264,7 +5264,7 @@ bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname)
bool ChatHandler::HandleBanInfoIPCommand(const char* args)
{
if(!args)
if (!*args)
return false;
char* cIP = strtok ((char*)args, "");
@ -5533,7 +5533,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
bool ChatHandler::HandleGMFlyModeCommand(const char* args)
{
if(!args)
if (!*args)
return false;
Player *target = getSelectedPlayer();
@ -5559,7 +5559,7 @@ bool ChatHandler::HandleGMFlyModeCommand(const char* args)
bool ChatHandler::HandlePDumpLoadCommand(const char *args)
{
if(!args)
if (!*args)
return false;
char * file = strtok((char*)args, " ");
@ -5670,7 +5670,7 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
bool ChatHandler::HandlePDumpWriteCommand(const char *args)
{
if(!args)
if (!*args)
return false;
char* file = strtok((char*)args, " ");

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@ -27,7 +27,7 @@
#include "UpdateMask.h"
#include "Unit.h"
#include "Language.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
void MailItem::deleteItem( bool inDB )
{

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@ -97,6 +97,11 @@ libmangosgame_a_SOURCES = \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
DBCEnums.h \
DBCfmt.h \
DBCStores.cpp \
DBCStores.h \
DBCStructure.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \

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@ -24,7 +24,7 @@
#include "zthread/Lockable.h"
#include "zthread/Mutex.h"
#include "zthread/FairReadWriteLock.h"
#include "Database/DBCStructure.h"
#include "DBCStructure.h"
#include "GridDefines.h"
#include "Cell.h"
#include "Object.h"

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@ -20,7 +20,7 @@
#include "Errors.h"
#include "Pet.h"
#include "Player.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"

View file

@ -343,8 +343,6 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_DailyQuestChanged = false;
m_lastDailyQuestTime = 0;
m_regenTimer = 0;
m_weaponChangeTimer = 0;
for (int i=0; i<MAX_TIMERS; i++)
m_MirrorTimer[i] = DISABLED_MIRROR_TIMER;
@ -1098,8 +1096,6 @@ void Player::Update( uint32 p_time )
UpdateAfkReport(now);
CheckExploreSystem();
// Update items that have just a limited lifetime
if (now>m_Last_tick)
UpdateItemDuration(uint32(now- m_Last_tick));
@ -17454,13 +17450,14 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
{
if(BattleGround *bg = GetBattleGround())
{
bool need_debuf = bg->isBattleGround() && (bg->GetStatus() == STATUS_IN_PROGRESS) && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER);
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
// call after remove to be sure that player resurrected for correct cast
if(need_debuf)
CastSpell(this, 26013, true); // Deserter
if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
{
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
CastSpell(this, 26013, true); // Deserter
}
}
}

View file

@ -17,7 +17,7 @@
*/
#include "ReputationMgr.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
#include "Player.h"
#include "WorldPacket.h"
@ -198,6 +198,10 @@ void ReputationMgr::SendVisible(FactionState const* faction) const
void ReputationMgr::Initilize()
{
m_factions.clear();
m_visibleFactionCount = 0;
m_honoredFactionCount = 0;
m_reveredFactionCount = 0;
m_exaltedFactionCount = 0;
for(unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
{
@ -212,12 +216,17 @@ void ReputationMgr::Initilize()
newFaction.Flags = GetDefaultStateFlags(factionEntry);
newFaction.Changed = true;
if( newFaction.Flags & FACTION_FLAG_VISIBLE )
++m_visibleFactionCount;
UpdateRankCounters(REP_HOSTILE,GetBaseRank(factionEntry));
m_factions[newFaction.ReputationListID] = newFaction;
}
}
}
bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing)
bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental)
{
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
if (flist)
@ -227,89 +236,50 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
{
FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr);
if(factionEntryCalc)
res = SetOneFactionReputation(factionEntryCalc, standing);
res = SetOneFactionReputation(factionEntryCalc, standing, incremental);
}
return res;
}
else
return SetOneFactionReputation(factionEntry, standing);
return SetOneFactionReputation(factionEntry, standing, incremental);
}
bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing)
bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental)
{
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
if (itr != m_factions.end())
{
int32 BaseRep = GetBaseReputation(factionEntry);
if(incremental)
standing += itr->second.Standing + BaseRep;
if (standing > Reputation_Cap)
standing = Reputation_Cap;
else
if (standing < Reputation_Bottom)
standing = Reputation_Bottom;
else if (standing < Reputation_Bottom)
standing = Reputation_Bottom;
ReputationRank old_rank = ReputationToRank(itr->second.Standing + BaseRep);
ReputationRank new_rank = ReputationToRank(standing);
int32 BaseRep = GetBaseReputation(factionEntry);
itr->second.Standing = standing - BaseRep;
itr->second.Changed = true;
SetVisible(&itr->second);
if(ReputationToRank(standing) <= REP_HOSTILE)
if(new_rank <= REP_HOSTILE)
SetAtWar(&itr->second,true);
SendState(&itr->second);
m_player->ReputationChanged(factionEntry);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
return true;
}
return false;
}
bool ReputationMgr::ModifyReputation(FactionEntry const* factionEntry, int32 standing)
{
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
if (flist)
{
bool res = false;
for (SimpleFactionsList::const_iterator itr = flist->begin();itr != flist->end();++itr)
{
FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr);
if(factionEntryCalc)
res = ModifyOneFactionReputation(factionEntryCalc, standing);
}
return res;
}
else
return ModifyOneFactionReputation(factionEntry, standing);
}
bool ReputationMgr::ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing)
{
FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
if (itr != m_factions.end())
{
int32 BaseRep = GetBaseReputation(factionEntry);
int32 new_rep = BaseRep + itr->second.Standing + standing;
if (new_rep > Reputation_Cap)
new_rep = Reputation_Cap;
else
if (new_rep < Reputation_Bottom)
new_rep = Reputation_Bottom;
if(ReputationToRank(new_rep) <= REP_HOSTILE)
SetAtWar(&itr->second,true);
itr->second.Standing = new_rep - BaseRep;
itr->second.Changed = true;
SetVisible(&itr->second);
SendState(&itr->second);
UpdateRankCounters(old_rank, new_rank);
m_player->ReputationChanged(factionEntry);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION,factionEntry->ID);
m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION,factionEntry->ID);
return true;
}
@ -350,6 +320,8 @@ void ReputationMgr::SetVisible(FactionState* faction)
faction->Flags |= FACTION_FLAG_VISIBLE;
faction->Changed = true;
++m_visibleFactionCount;
SendVisible(faction);
}
@ -432,6 +404,12 @@ void ReputationMgr::LoadFromDB(QueryResult *result)
// update standing to current
faction->Standing = int32(fields[1].GetUInt32());
// update counters
int32 BaseRep = GetBaseReputation(factionEntry);
ReputationRank old_rank = ReputationToRank(BaseRep);
ReputationRank new_rank = ReputationToRank(BaseRep + faction->Standing);
UpdateRankCounters(old_rank,new_rank);
uint32 dbFactionFlags = fields[2].GetUInt32();
if( dbFactionFlags & FACTION_FLAG_VISIBLE )
@ -478,3 +456,20 @@ void ReputationMgr::SaveToDB()
}
CharacterDatabase.CommitTransaction();
}
void ReputationMgr::UpdateRankCounters( ReputationRank old_rank, ReputationRank new_rank )
{
if(old_rank >= REP_EXALTED)
--m_exaltedFactionCount;
if(old_rank >= REP_REVERED)
--m_reveredFactionCount;
if(old_rank >= REP_HONORED)
--m_honoredFactionCount;
if(new_rank >= REP_EXALTED)
++m_exaltedFactionCount;
if(new_rank >= REP_REVERED)
++m_reveredFactionCount;
if(new_rank >= REP_HONORED)
++m_honoredFactionCount;
}

View file

@ -21,7 +21,7 @@
#include "Common.h"
#include "SharedDefines.h"
#include "Database/DBCStructure.h"
#include "DBCStructure.h"
#include <map>
enum FactionFlags
@ -56,7 +56,8 @@ class QueryResult;
class ReputationMgr
{
public: // constructors and global modifiers
explicit ReputationMgr(Player* owner) : m_player(owner) {}
explicit ReputationMgr(Player* owner) : m_player(owner),
m_visibleFactionCount(0), m_honoredFactionCount(0), m_reveredFactionCount(0), m_exaltedFactionCount(0) {}
~ReputationMgr() {}
void SaveToDB();
@ -68,6 +69,11 @@ class ReputationMgr
static ReputationRank ReputationToRank(int32 standing);
public: // accessors
uint8 GetVisibleFactionCount() const { return m_visibleFactionCount; }
uint8 GetHonoredFactionCount() const { return m_honoredFactionCount; }
uint8 GetReveredFactionCount() const { return m_reveredFactionCount; }
uint8 GetExaltedFactionCount() const { return m_exaltedFactionCount; }
FactionStateList const& GetStateList() const { return m_factions; }
FactionState const* GetState(FactionEntry const* factionEntry) const
@ -95,8 +101,14 @@ class ReputationMgr
}
public: // modifiers
bool SetReputation(FactionEntry const* factionEntry, int32 standing);
bool ModifyReputation(FactionEntry const* factionEntry, int32 standing);
bool SetReputation(FactionEntry const* factionEntry, int32 standing)
{
return SetReputation(factionEntry, standing, false);
}
bool ModifyReputation(FactionEntry const* factionEntry, int32 standing)
{
return SetReputation(factionEntry, standing, true);
}
void SetVisible(FactionTemplateEntry const* factionTemplateEntry);
void SetVisible(FactionEntry const* factionEntry);
@ -114,16 +126,21 @@ class ReputationMgr
private: // internal helper functions
void Initilize();
uint32 GetDefaultStateFlags(const FactionEntry *factionEntry) const;
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing);
bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental);
void SetVisible(FactionState* faction);
void SetAtWar(FactionState* faction, bool atWar);
void SetInactive(FactionState* faction, bool inactive);
void SendVisible(FactionState const* faction) const;
void UpdateRankCounters( ReputationRank old_rank, ReputationRank new_rank );
private:
Player* m_player;
FactionStateList m_factions;
ForcedReactions m_forcedReactions;
uint8 m_visibleFactionCount :8;
uint8 m_honoredFactionCount :8;
uint8 m_reveredFactionCount :8;
uint8 m_exaltedFactionCount :8;
};
#endif

View file

@ -17,7 +17,7 @@
*/
#include "Common.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "ObjectMgr.h"

View file

@ -20,7 +20,7 @@
#include "ObjectMgr.h"
#include "SpellAuraDefines.h"
#include "ProgressBar.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
#include "World.h"
#include "Chat.h"
#include "Spell.h"

View file

@ -23,7 +23,7 @@
// For more high level function for sSpellStore data
#include "SharedDefines.h"
#include "Database/DBCStructure.h"
#include "DBCStructure.h"
#include "Database/SQLStorage.h"
#include "Utilities/UnorderedMap.h"

View file

@ -19,7 +19,7 @@
#include "TotemAI.h"
#include "Totem.h"
#include "Creature.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"

View file

@ -24,7 +24,7 @@
#include "Path.h"
#include "WorldPacket.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
#include "ProgressBar.h"
void MapManager::LoadTransports()

View file

@ -31,7 +31,7 @@
#include "FollowerRefManager.h"
#include "Utilities/EventProcessor.h"
#include "MotionMaster.h"
#include "Database/DBCStructure.h"
#include "DBCStructure.h"
#include <list>
enum SpellInterruptFlags

View file

@ -40,7 +40,7 @@
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
#include "Database/DBCStores.h"
#include "DBCStores.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
@ -1367,8 +1367,8 @@ void World::SetInitialWorldSettings()
sprintf( isoDate, "%04d-%02d-%02d %02d:%02d:%02d",
local.tm_year+1900, local.tm_mon+1, local.tm_mday, local.tm_hour, local.tm_min, local.tm_sec);
WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)",
isoDate, uint64(m_startTime));
loginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " I64FMTD ", '%s', 0)",
realmID, uint64(m_startTime), isoDate);
m_timers[WUPDATE_OBJECTS].SetInterval(0);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
@ -1534,10 +1534,10 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_UPTIME].Passed())
{
uint32 tmpDiff = (m_gameTime - m_startTime);
uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount();
uint32 maxClientsNum = GetMaxActiveSessionCount();
m_timers[WUPDATE_UPTIME].Reset();
WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime));
loginDatabase.PExecute("UPDATE uptime SET uptime = %u, maxplayers = %u WHERE realmid = %u AND starttime = " I64FMTD, tmpDiff, maxClientsNum, realmID, uint64(m_startTime));
}
/// <li> Handle all other objects

View file

@ -20,15 +20,15 @@
#include <stdlib.h>
#include <string.h>
#include "dbcfile.h"
#include "DBCFileLoader.h"
DBCFile::DBCFile()
DBCFileLoader::DBCFileLoader()
{
data = NULL;
fieldsOffset = NULL;
}
bool DBCFile::Load(const char *filename, const char *fmt)
bool DBCFileLoader::Load(const char *filename, const char *fmt)
{
uint32 header;
@ -89,7 +89,7 @@ bool DBCFile::Load(const char *filename, const char *fmt)
return true;
}
DBCFile::~DBCFile()
DBCFileLoader::~DBCFileLoader()
{
if(data)
delete [] data;
@ -97,13 +97,13 @@ DBCFile::~DBCFile()
delete [] fieldsOffset;
}
DBCFile::Record DBCFile::getRecord(size_t id)
DBCFileLoader::Record DBCFileLoader::getRecord(size_t id)
{
assert(data);
return Record(*this, data + id*recordSize);
}
uint32 DBCFile::GetFormatRecordSize(const char * format,int32* index_pos)
uint32 DBCFileLoader::GetFormatRecordSize(const char * format,int32* index_pos)
{
uint32 recordsize = 0;
int32 i = -1;
@ -135,7 +135,7 @@ uint32 DBCFile::GetFormatRecordSize(const char * format,int32* index_pos)
return recordsize;
}
char* DBCFile::AutoProduceData(const char* format, uint32& records, char**& indexTable)
char* DBCFileLoader::AutoProduceData(const char* format, uint32& records, char**& indexTable)
{
/*
format STRING, NA, FLOAT,NA,INT <=>
@ -218,7 +218,7 @@ char* DBCFile::AutoProduceData(const char* format, uint32& records, char**& inde
return dataTable;
}
char* DBCFile::AutoProduceStrings(const char* format, char* dataTable)
char* DBCFileLoader::AutoProduceStrings(const char* format, char* dataTable)
{
if(strlen(format)!=fieldCount)
return NULL;

View file

@ -16,8 +16,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DBCFILE_H
#define DBCFILE_H
#ifndef DBC_FILE_LOADER_H
#define DBC_FILE_LOADER_H
#include "Platform/Define.h"
#include "Utilities/ByteConverter.h"
#include <cassert>
@ -35,11 +35,11 @@ enum
FT_LOGIC='l' //Logical (boolean)
};
class DBCFile
class DBCFileLoader
{
public:
DBCFile();
~DBCFile();
DBCFileLoader();
~DBCFileLoader();
bool Load(const char *filename, const char *fmt);
@ -75,11 +75,11 @@ class DBCFile
}
private:
Record(DBCFile &file_, unsigned char *offset_): offset(offset_), file(file_) {}
Record(DBCFileLoader &file_, unsigned char *offset_): offset(offset_), file(file_) {}
unsigned char *offset;
DBCFile &file;
DBCFileLoader &file;
friend class DBCFile;
friend class DBCFileLoader;
};

View file

@ -0,0 +1,94 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DBCSTORE_H
#define DBCSTORE_H
#include "DBCFileLoader.h"
template<class T>
class DBCStorage
{
typedef std::list<char*> StringPoolList;
public:
explicit DBCStorage(const char *f) : nCount(0), fieldCount(0), fmt(f), indexTable(NULL), m_dataTable(NULL) { }
~DBCStorage() { Clear(); }
T const* LookupEntry(uint32 id) const { return (id>=nCount)?NULL:indexTable[id]; }
uint32 GetNumRows() const { return nCount; }
char const* GetFormat() const { return fmt; }
uint32 GetFieldCount() const { return fieldCount; }
bool Load(char const* fn)
{
DBCFileLoader dbc;
// Check if load was sucessful, only then continue
if(!dbc.Load(fn, fmt))
return false;
fieldCount = dbc.GetCols();
m_dataTable = (T*)dbc.AutoProduceData(fmt,nCount,(char**&)indexTable);
m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
// error in dbc file at loading if NULL
return indexTable!=NULL;
}
bool LoadStringsFrom(char const* fn)
{
// DBC must be already loaded using Load
if(!indexTable)
return false;
DBCFileLoader dbc;
// Check if load was successful, only then continue
if(!dbc.Load(fn, fmt))
return false;
m_stringPoolList.push_back(dbc.AutoProduceStrings(fmt,(char*)m_dataTable));
return true;
}
void Clear()
{
if (!indexTable)
return;
delete[] ((char*)indexTable);
indexTable = NULL;
delete[] ((char*)m_dataTable);
m_dataTable = NULL;
while(!m_stringPoolList.empty())
{
delete[] m_stringPoolList.front();
m_stringPoolList.pop_front();
}
nCount = 0;
}
private:
uint32 nCount;
uint32 fieldCount;
char const* fmt;
T** indexTable;
T* m_dataTable;
StringPoolList m_stringPoolList;
};
#endif

View file

@ -23,7 +23,6 @@
#include "Log.h"
#include "Errors.h"
#include "Database/DBCStores.h"
#include "Database/Field.h"
#include "Database/QueryResult.h"

View file

@ -27,10 +27,9 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(sr
noinst_LIBRARIES = libmangosdatabase.a
libmangosdatabase_a_SOURCES = \
DBCStores.cpp \
DBCStores.h \
DBCStructure.h \
DBCfmt.cpp \
DBCFileLoader.cpp \
DBCFileLoader.h \
DBCStore.h \
Database.cpp \
Database.h \
DatabaseEnv.h \
@ -59,6 +58,4 @@ libmangosdatabase_a_SOURCES = \
SqlDelayThread.cpp \
SqlDelayThread.h \
SqlOperations.cpp \
SqlOperations.h \
dbcfile.cpp \
dbcfile.h
SqlOperations.h

View file

@ -18,7 +18,7 @@
#include "ProgressBar.h"
#include "Log.h"
#include "dbcfile.h"
#include "DBCFileLoader.h"
template<class T>
template<class S, class D>

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7542"
#define REVISION_NR "7552"
#endif // __REVISION_NR_H__

View file

@ -798,6 +798,21 @@
</Filter>
<Filter
Name="Server">
<File
RelativePath="..\..\src\game\DBCEnums.h">
</File>
<File
RelativePath="..\..\src\game\DBCfmt.h">
</File>
<File
RelativePath="..\..\src\game\DBCStores.cpp">
</File>
<File
RelativePath="..\..\src\game\DBCStores.h">
</File>
<File
RelativePath="..\..\src\game\DBCStructure.h">
</File>
<File
RelativePath="..\..\src\game\GlobalEvents.cpp">
</File>

View file

@ -198,37 +198,13 @@
<Filter
Name="DataStores">
<File
RelativePath="..\..\src\shared\Database\DBCEnums.h">
RelativePath="..\..\src\shared\Database\DBCFileLoader.cpp">
</File>
<File
RelativePath="..\..\src\shared\Database\dbcfile.cpp">
RelativePath="..\..\src\shared\Database\DBCFileLoader.h">
</File>
<File
RelativePath="..\..\src\shared\Database\dbcfile.h">
</File>
<File
RelativePath="..\..\src\shared\Database\DBCfmt.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStores.cpp">
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStores.h">
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStructure.h">
RelativePath="..\..\src\shared\Database\DBCStore.h">
</File>
</Filter>
</Filter>

View file

@ -1238,6 +1238,26 @@
<Filter
Name="Server"
>
<File
RelativePath="..\..\src\game\DBCEnums.h"
>
</File>
<File
RelativePath="..\..\src\game\DBCfmt.h"
>
</File>
<File
RelativePath="..\..\src\game\DBCStores.cpp"
>
</File>
<File
RelativePath="..\..\src\game\DBCStores.h"
>
</File>
<File
RelativePath="..\..\src\game\DBCStructure.h"
>
</File>
<File
RelativePath="..\..\src\game\GlobalEvents.cpp"
>

View file

@ -440,63 +440,15 @@
Name="DataStores"
>
<File
RelativePath="..\..\src\shared\Database\DBCEnums.h"
RelativePath="..\..\src\shared\Database\DBCFileLoader.cpp"
>
</File>
<File
RelativePath="..\..\src\shared\Database\dbcfile.cpp"
RelativePath="..\..\src\shared\Database\DBCFileLoader.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\dbcfile.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCfmt.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStores.cpp"
>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStores.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStructure.h"
RelativePath="..\..\src\shared\Database\DBCStore.h"
>
</File>
</Filter>

View file

@ -1240,6 +1240,26 @@
<Filter
Name="Server"
>
<File
RelativePath="..\..\src\game\DBCEnums.h"
>
</File>
<File
RelativePath="..\..\src\game\DBCfmt.h"
>
</File>
<File
RelativePath="..\..\src\game\DBCStores.cpp"
>
</File>
<File
RelativePath="..\..\src\game\DBCStores.h"
>
</File>
<File
RelativePath="..\..\src\game\DBCStructure.h"
>
</File>
<File
RelativePath="..\..\src\game\GlobalEvents.cpp"
>

View file

@ -444,63 +444,15 @@
Name="DataStores"
>
<File
RelativePath="..\..\src\shared\Database\DBCEnums.h"
RelativePath="..\..\src\shared\Database\DBCFileLoader.cpp"
>
</File>
<File
RelativePath="..\..\src\shared\Database\dbcfile.cpp"
RelativePath="..\..\src\shared\Database\DBCFileLoader.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\dbcfile.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCfmt.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)/$(InputName)1.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStores.cpp"
>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStores.h"
>
</File>
<File
RelativePath="..\..\src\shared\Database\DBCStructure.h"
RelativePath="..\..\src\shared\Database\DBCStore.h"
>
</File>
</Filter>