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[10750] Convert Gameobject owner to objectguid use.
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6154cb3b43
commit
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4 changed files with 9 additions and 9 deletions
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@ -73,7 +73,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellE
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SetEntry(spellId);
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
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SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetObjectGuid());
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/* Bytes field, so it's really 4 bit fields. These flags are unknown, but we do know that 0x00000001 is set for most.
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Farsight for example, does not have this flag, instead it has 0x80000002.
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@ -103,7 +103,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellE
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Unit* DynamicObject::GetCaster() const
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{
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// can be not found in some cases
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return ObjectAccessor::GetUnit(*this, GetCasterGUID());
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return ObjectAccessor::GetUnit(*this, GetCasterGuid());
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}
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void DynamicObject::Update(uint32 p_time)
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@ -152,7 +152,7 @@ void DynamicObject::Delay(int32 delaytime)
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Unit *target = GetMap()->GetUnit((*iter));
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if (target)
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{
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SpellAuraHolder *holder = target->GetSpellAuraHolder(m_spellId, GetCasterGUID());
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SpellAuraHolder *holder = target->GetSpellAuraHolder(m_spellId, GetCasterGuid().GetRawValue());
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if (!holder)
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{
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++iter;
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@ -175,7 +175,7 @@ void DynamicObject::Delay(int32 delaytime)
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continue;
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}
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target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGUID());
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target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGuid().GetRawValue());
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++iter;
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}
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else
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@ -185,11 +185,11 @@ void DynamicObject::Delay(int32 delaytime)
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bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
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{
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if(!IsInWorld() || !u->IsInWorld())
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if (!IsInWorld() || !u->IsInWorld())
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return false;
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// always seen by owner
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if(GetCasterGUID()==u->GetGUID())
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if (GetCasterGuid() == u->GetObjectGuid())
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return true;
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// normal case
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