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[10750] Convert Gameobject owner to objectguid use.
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parent
6154cb3b43
commit
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4 changed files with 9 additions and 9 deletions
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@ -73,7 +73,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellE
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SetEntry(spellId);
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SetEntry(spellId);
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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SetObjectScale(DEFAULT_OBJECT_SCALE);
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SetUInt64Value(DYNAMICOBJECT_CASTER, caster->GetGUID());
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SetGuidValue(DYNAMICOBJECT_CASTER, caster->GetObjectGuid());
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/* Bytes field, so it's really 4 bit fields. These flags are unknown, but we do know that 0x00000001 is set for most.
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/* Bytes field, so it's really 4 bit fields. These flags are unknown, but we do know that 0x00000001 is set for most.
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Farsight for example, does not have this flag, instead it has 0x80000002.
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Farsight for example, does not have this flag, instead it has 0x80000002.
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@ -103,7 +103,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, SpellE
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Unit* DynamicObject::GetCaster() const
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Unit* DynamicObject::GetCaster() const
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{
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{
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// can be not found in some cases
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// can be not found in some cases
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return ObjectAccessor::GetUnit(*this, GetCasterGUID());
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return ObjectAccessor::GetUnit(*this, GetCasterGuid());
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}
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}
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void DynamicObject::Update(uint32 p_time)
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void DynamicObject::Update(uint32 p_time)
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@ -152,7 +152,7 @@ void DynamicObject::Delay(int32 delaytime)
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Unit *target = GetMap()->GetUnit((*iter));
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Unit *target = GetMap()->GetUnit((*iter));
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if (target)
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if (target)
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{
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{
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SpellAuraHolder *holder = target->GetSpellAuraHolder(m_spellId, GetCasterGUID());
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SpellAuraHolder *holder = target->GetSpellAuraHolder(m_spellId, GetCasterGuid().GetRawValue());
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if (!holder)
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if (!holder)
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{
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{
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++iter;
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++iter;
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@ -175,7 +175,7 @@ void DynamicObject::Delay(int32 delaytime)
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continue;
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continue;
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}
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}
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target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGUID());
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target->DelaySpellAuraHolder(m_spellId, delaytime, GetCasterGuid().GetRawValue());
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++iter;
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++iter;
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}
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}
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else
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else
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@ -185,11 +185,11 @@ void DynamicObject::Delay(int32 delaytime)
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bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
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bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
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{
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{
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if(!IsInWorld() || !u->IsInWorld())
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if (!IsInWorld() || !u->IsInWorld())
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return false;
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return false;
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// always seen by owner
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// always seen by owner
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if(GetCasterGUID()==u->GetGUID())
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if (GetCasterGuid() == u->GetObjectGuid())
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return true;
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return true;
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// normal case
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// normal case
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@ -40,7 +40,7 @@ class DynamicObject : public WorldObject
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uint32 GetSpellId() const { return m_spellId; }
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uint32 GetSpellId() const { return m_spellId; }
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SpellEffectIndex GetEffIndex() const { return m_effIndex; }
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SpellEffectIndex GetEffIndex() const { return m_effIndex; }
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uint32 GetDuration() const { return m_aliveDuration; }
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uint32 GetDuration() const { return m_aliveDuration; }
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uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
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ObjectGuid const& GetCasterGuid() const { return GetGuidValue(DYNAMICOBJECT_CASTER); }
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Unit* GetCaster() const;
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Unit* GetCaster() const;
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float GetRadius() const { return m_radius; }
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float GetRadius() const { return m_radius; }
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bool IsAffecting(Unit *unit) const { return m_affected.find(unit->GetObjectGuid()) != m_affected.end(); }
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bool IsAffecting(Unit *unit) const { return m_affected.find(unit->GetObjectGuid()) != m_affected.end(); }
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@ -2078,7 +2078,7 @@ bool WorldObject::IsControlledByPlayer() const
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case TYPEID_PLAYER:
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case TYPEID_PLAYER:
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return ((Unit*)this)->IsCharmerOrOwnerPlayerOrPlayerItself();
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return ((Unit*)this)->IsCharmerOrOwnerPlayerOrPlayerItself();
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case TYPEID_DYNAMICOBJECT:
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case TYPEID_DYNAMICOBJECT:
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return IS_PLAYER_GUID(((DynamicObject*)this)->GetCasterGUID());
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return ((DynamicObject*)this)->GetCasterGuid().IsPlayer();
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case TYPEID_CORPSE:
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case TYPEID_CORPSE:
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return true;
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return true;
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default:
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default:
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10749"
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#define REVISION_NR "10750"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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