[9516] Fixed talent 50391 and ranks in part apply rune cooldown expire speed.

* Apply rune cooldown buff only for spell 48265
* Implement SPELL_AURA_MOD_POWER_REGEN_PERCENT work for POWER_RUNE

Thanks to Laise for problem research.
This commit is contained in:
VladimirMangos 2010-03-04 14:45:15 +03:00
parent 9626d3333e
commit bc5092686e
3 changed files with 58 additions and 19 deletions

View file

@ -2033,10 +2033,18 @@ void Player::Regenerate(Powers power, uint32 diff)
if (getClass() != CLASS_DEATH_KNIGHT)
break;
for(uint32 i = 0; i < MAX_RUNES; ++i)
for(uint32 rune = 0; rune < MAX_RUNES; ++rune)
{
if(uint16 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it...
SetRuneCooldown(i, (cd < diff) ? 0 : cd - diff);
if(uint16 cd = GetRuneCooldown(rune)) // if we have cooldown, reduce it...
{
uint32 cd_diff = diff;
AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
if ((*i)->GetModifier()->m_miscvalue == power && (*i)->GetMiscBValue()==GetCurrentRune(rune))
cd_diff = cd_diff * ((*i)->GetModifier()->m_amount + 100) / 100.0f;
SetRuneCooldown(rune, (cd < cd_diff) ? 0 : cd - cd_diff);
}
}
} break;
case POWER_FOCUS: