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[9943] Add a small delay for npc despawn related to spell 51840
This will solve problem with summoned GO that does not appear before later, but does not solve problem with visual effects (which is a generic problem with many spells). Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 2 additions and 2 deletions
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@ -1504,7 +1504,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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}
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}
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((Creature*)unitTarget)->ForcedDespawn();
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((Creature*)unitTarget)->ForcedDespawn(5000);
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return;
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}
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case 51866: // Kick Nass
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9942"
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#define REVISION_NR "9943"
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#endif // __REVISION_NR_H__
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