[9943] Add a small delay for npc despawn related to spell 51840

This will solve problem with summoned GO that does not appear before later, but does not solve problem with visual effects (which is a generic problem with many spells).

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-05-21 00:14:19 +02:00
parent 4f4bf7f45d
commit bca866cd8c
2 changed files with 2 additions and 2 deletions

View file

@ -1504,7 +1504,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
}
}
((Creature*)unitTarget)->ForcedDespawn();
((Creature*)unitTarget)->ForcedDespawn(5000);
return;
}
case 51866: // Kick Nass

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9942"
#define REVISION_NR "9943"
#endif // __REVISION_NR_H__