[7415] Fixed removing player from battlegrounds

Probably fixed bug with not ending battlegrounds - reported in previous commit message
Fixed player will loose arena rating if
1. he doesn't click on enter rated arena window - and timer will expire
2. he logs out during time he is invited to rated arena match
3. if he logs out during fight in rated arena match
Patch is not tested, i will test it as soon as possible.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-08 22:12:14 +01:00
parent ee5feab3eb
commit bd0619ce40
7 changed files with 112 additions and 109 deletions

View file

@ -226,33 +226,10 @@ BattleGround::~BattleGround()
void BattleGround::Update(uint32 diff)
{
if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize())
if(!GetPlayersSize() && !GetReviveQueueSize())
//BG is empty
return;
if(GetRemovedPlayersSize())
{
for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
switch(itr->second)
{
case 1: // currently in bg and was removed from bg
if(plr)
RemovePlayerAtLeave(itr->first, true, true);
else
RemovePlayerAtLeave(itr->first, false, false);
break;
case 2: // revive queue
RemovePlayerFromResurrectQueue(itr->first);
break;
default:
sLog.outError("BattleGround: Unknown remove player case!");
}
}
m_RemovedPlayers.clear();
}
// remove offline players from bg after 5 minutes
if( !m_OfflineQueue.empty() )
{
@ -261,7 +238,7 @@ void BattleGround::Update(uint32 diff)
{
if( itr->second.OfflineRemoveTime <= sWorld.GetGameTime() )
{
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
m_OfflineQueue.pop_front(); // remove from offline queue
}
}
@ -446,9 +423,7 @@ void BattleGround::Update(uint32 diff)
if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes
{
for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
m_RemovedPlayers[itr->first] = 1; // add to remove list (BG)
}
RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
// do not change any battleground's private variables
}
}
@ -648,33 +623,17 @@ void BattleGround::EndBattleGround(uint32 winner)
// arena rating calculation
if(isArena() && isRated())
{
if(winner == ALLIANCE)
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
}
else if(winner == HORDE)
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
}
if(winner_arena_team && loser_arena_team)
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));
if( winner_arena_team && loser_arena_team )
{
loser_rating = loser_arena_team->GetStats().rating;
winner_rating = winner_arena_team->GetStats().rating;
int32 winner_change = winner_arena_team->WonAgainst(loser_rating);
int32 loser_change = loser_arena_team->LostAgainst(winner_rating);
sLog.outDebug("--- Winner rating: %u, Loser rating: %u, Winner change: %u, Losser change: %u ---", winner_rating, loser_rating, winner_change, loser_change);
if(winner == ALLIANCE)
{
SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change);
SetArenaTeamRatingChangeForTeam(HORDE, loser_change);
}
else
{
SetArenaTeamRatingChangeForTeam(HORDE, winner_change);
SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change);
}
SetArenaTeamRatingChangeForTeam(winner, winner_change);
SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loser_change);
}
else
{
@ -686,8 +645,18 @@ void BattleGround::EndBattleGround(uint32 winner)
for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Player *plr = objmgr.GetPlayer(itr->first);
uint32 team = itr->second.Team;
if(!plr)
{
//if rated arena match - make member lost!
if(isArena() && isRated() && winner_arena_team && loser_arena_team)
{
if(team == winner)
winner_arena_team->OfflineMemberLost(itr->first, loser_rating);
else
loser_arena_team->OfflineMemberLost(itr->first, winner_rating);
}
sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first);
continue;
}
@ -702,8 +671,8 @@ void BattleGround::EndBattleGround(uint32 winner)
plr->SpawnCorpseBones();
}
uint32 team = itr->second.Team;
if(!team) team = plr->GetTeam();
//this line is obsolete - team is set ALWAYS
//if(!team) team = plr->GetTeam();
// per player calculation
if(isArena() && isRated() && winner_arena_team && loser_arena_team)
@ -937,16 +906,16 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
RemovePlayer(plr, guid); // BG subclass specific code
if(plr)
if(participant) // if the player was a match participant, remove auras, calc rating, update queue
{
plr->ClearAfkReports();
if(participant) // if the player was a match participant, remove auras, calc rating, update queue
BattleGroundTypeId bgTypeId = GetTypeID();
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
if(plr)
{
plr->ClearAfkReports();
if(!team) team = plr->GetTeam();
BattleGroundTypeId bgTypeId = GetTypeID();
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
// if arena, remove the specific arena auras
if(isArena())
{
@ -966,56 +935,56 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if(isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
//left a rated match while the encounter was in progress, consider as loser
ArenaTeam * winner_arena_team = 0;
ArenaTeam * loser_arena_team = 0;
if(team == HORDE)
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
}
else
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE));
}
ArenaTeam * winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
ArenaTeam * loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team));
if(winner_arena_team && loser_arena_team)
{
loser_arena_team->MemberLost(plr,winner_arena_team->GetRating());
}
}
}
WorldPacket data;
if(SendPacket)
{
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0);
plr->GetSession()->SendPacket(&data);
}
// this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
plr->RemoveBattleGroundQueueId(bgQueueTypeId);
DecreaseInvitedCount(team);
//we should update battleground queue, but only if bg isn't ending
if (GetStatus() < STATUS_WAIT_LEAVE)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
Group * group = plr->GetGroup();
// remove from raid group if exist
if(group && group == GetBgRaid(team))
}
else
// removing offline participant
{
if(isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
if(!group->RemoveMember(guid, 0)) // group was disbanded
{
SetBgRaid(team, NULL);
delete group;
}
//left a rated match while the encounter was in progress, consider as loser
ArenaTeam * others_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
ArenaTeam * players_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team));
if( others_arena_team && players_arena_team )
players_arena_team->OfflineMemberLost(guid, others_arena_team->GetRating());
}
// Let others know
sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr);
SendPacketToTeam(team, &data, plr, false);
}
// remove from raid group if player is member
if(Group *group = GetBgRaid(team))
{
if( !group->RemoveMember(guid, 0) ) // group was disbanded
{
SetBgRaid(team, NULL);
delete group;
}
}
DecreaseInvitedCount(team);
//we should update battleground queue, but only if bg isn't ending
if( isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE )
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
// Let others know
WorldPacket data;
sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid);
SendPacketToTeam(team, &data, plr, false);
}
if( plr )
{
// Do next only if found in battleground
plr->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
// reset destination bg team
@ -1024,7 +993,6 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if(Transport)
plr->TeleportTo(plr->GetBattleGroundEntryPoint());
// Log
sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName());
}
@ -1188,6 +1156,8 @@ void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid)
}
m_Players[plr_guid].OfflineRemoveTime = 0;
PlayerAddedToBGCheckIfBGIsRunning(player);
// if battleground is starting, then add preparation aura
// we don't have to do that, because preparation aura isn't removed when player logs out
}
// This method should be called when player logs out from running battleground
@ -1683,6 +1653,11 @@ uint32 BattleGround::GetPlayerTeam(uint64 guid)
return 0;
}
uint32 BattleGround::GetOtherTeam(uint32 teamId)
{
return (teamId) ? ((teamId == ALLIANCE) ? HORDE : ALLIANCE) : 0;
}
bool BattleGround::IsPlayerInBattleGround(uint64 guid)
{
BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid);